CG vs. LE: Chaotic Good is Victorious!

There is no apparent effect from Keari's action. Go ahead, ZZ1 and Chuckles.

Evilhalfling[sblock]Yes, that is correct. Thank you for pointing that out. Thank you also for shortening your dragon's name.[/sblock]
 

log in or register to remove this ad



Rather than put this in a spoiler block, I'd like to get all opinions on a desperation tactic:

What would be the mechanics of having someone attempt to teleport onto K's back? Teleport, followed by some sort of attack roll/grapple/balance check?
 

If it's a quickened teleport, your options are much more open. Assuming it's not quickened, you get much fewer options because you've already used up your standard action. If the mod's want to use the 'catching yourself while falling' mechanic, that's a possibility. For any other options, it falls entirely under DM whim. I could see the following ideas:

1. Unwilling mount. If the dragon were a willing mount, you could just mount him as a Move Action (or perhaps fast mount as a free action). What happens with an unwilling mount is not defined.

2. Climb, as noted above. Climb is also a suggestion in Rule of the Game, I believe.

3. Grapple. This would work for sure, but you need a standard action to do it.

4. Can you even teleport into someone's space though? I think that might hamper some ideas.
 

It would require a climb check (DC 15) to stay on or a balance check (DC10) to attack, followed by a grapple check if you wanted to grapple. For the climb check or grapple check it would be necessary to have free limbs. Unless you have a climb speed, you could not attack if you are using climb, but I would allow a grapple attempt. Of course, I am making this up as I go, so if anyone has any other ideas, let me know. If not, my ruling stands.

After reading Infiniti's post, I think you would have to teleport above the dragon and catch yourself on it. Everything else is as I have written. Note that a non-quickened teleport means no grapple or attack attempts.

Round 215

Chuckles stays put.

Chuckles does not dodge the acid (18 Ref save) and takes 27 points of acid damage. Chuckles has 57 HP remaining.

It is ZZ1's turn.

Evilhalfling[sblock]Breath weapon is available next round.[/sblock]
 
Last edited:

OOC: Mayhem, thy name is ZZ1...

ZZ1 will attempt to teleport 5' above K's back...and we'll see what happens (he'll drop the glaive before he 'ports to have two hands free).

The scrying cameras zoom in, and the big dinosaur is put in a split-screen window to see his reaction and eventual ruling. ;)
 

hmm catching yourself while falling is a dc 20 + climb dc. I agree with the dragon being a DC 15 climb. A dragon seems to fit "a surface with adequate hand and footholds" better than the other descriptons.

I have had characters try similar things in the past (against an hostile bronze dragon)
and as they may face more dragons shortly, they may try it again.

I could also see a ride check - surely there are rules for riding an unwilling mount somewhere?
-5 or so would seem appropriate, and a fast mount would allow you to do it as a free action. A balance 10? no way. It doesn't fit the rules well, and it defies logic that it could be so easy.
A stunt like that is just pretty, but it should be difficult.

Back to Keari -
If he has a chance he will bite at any falling devils.
and otherwise more acid on chuckles
 

ZZ1 does not catch himself (24 Climb check), and gets bitten by Keari on the way down (rolled 42) for 9-5=4 points of damage. ZZ1 takes another 3 points of damage from the fall, and is prone at 45N80E with 29 HP remaining. ZZ1 can still take a move action. After that Chuckles leads off round 216.
 


Remove ads

Top