Uller
Adventurer
Just keep in mind that those encounter thresholds seem to work best in the context of an "adventuring day" that consists of 6-8 encounters of varying difficulty. Deadly is probably a misnomer. Difficult is probably a better word. A Deadly encounter at the beginning of the day will most likely just sap a lot of resources. Unless it includes a monster with a significantly above the party level and it manages to actually use whatever feature it is that makes it "tough" no one will really feel like they were close to death.
For my part I dont worry about big climactic battles. I just let the players do what they want and the NPCs do what they do. Some adventures end with a whipser. Some end with a nail biter. Makes the nail biters seem even more fun.
For my part I dont worry about big climactic battles. I just let the players do what they want and the NPCs do what they do. Some adventures end with a whipser. Some end with a nail biter. Makes the nail biters seem even more fun.