Ltheb Silverfrond
Explorer
Pssthpok said:
I think (I don't quite remember) the formula for Xp awards was 150 x Encounter level (EL). EL is equal to the party level, plus or minus the modifiers.
Lets say Bob the Fighter and company fight a Balor. Bob and Co. are 10th level. Bob and Co kill said Balor. The Balor, being twice their level, is, say, an EL+6 encounter. (It might not be EL+6, but lets just say it is) So we take the party's level, (10) and add the +6 (16) and then multiply times 150 for their Xp reward. (16 x 150 = 2,400 xp)
Note: I have been using the Unearthed Arcana Xp table recently, so it's been a while since I really took a good look at U_K's definitions of EL and Xp formulas. (The simple 'award xp based entirely on CR' part made my current campaign much easier. A couple of varient rules make giving out Xp a bit more complicated, so I just find the right CR, and round the numbers up a bit based on how wrecked the party gets)
In other words, PCs who kill foes twice their level (or more) don't auto-level. They gain a substantial amount of Xp, but should they somehow kill something way more powerful than them (the old stumble-and-crit-stab-a-Timelord bit) they don't gain 4.5 x 10^2024 Experience points. They gain a meaningful amount of Xp and go on with their miserable 10th level lives.