redrick
First Post
I disagree with MerricB's read of the rules.* I don't think the list Interactions with Objects Around You (which includes drawing or sheathing a sword) was meant to be a list of things limited to one free interaction, but rather simply a non-exhaustive of things that didn't require the PC to use their action. It was meant to be freeing, rather than limiting. A clear statement that you didn't have to use an action to draw or sheathe a sword, you could just do it at the same time as your move or your other action.
If a fighter with extra attacks can pull an arrow from a quiver, nock it, draw, and shoot for each of their attacks, without being limited to one arrow per turn, then I think they draw and throw multiple javelins per turn, too, provided they have a similar kind of set-up.
*Which is not to say that he is wrong. This is very much one of those "DM's call" kind of things.
I'm not going to go head to head with [MENTION=3586]MerricB[/MENTION] in a rules dispute, but I have to say that I agree with this as far as how I'd rule it at my table. I imagine the javelin being held in a very quiver-like position on a fighter's body, so drawing a javelin should be comparable to drawing an arrow. (The javelin is longer, meaning that it would take a little longer to pull it out, but there is no need to nock it to a bow-string, and hell, I'm just not gonna worry about it.)
I see the main disadvantages to javelin over bow as, first of all, range, but also number. A character probably isn't carrying 20 javelins or hand-axes. (Certainly not 20 hand-axes that can be drawn quickly.) If a character really wanted to load up on javelins, I would probably impose some sort of limit on the number they could keep "at-ready." (Unless they wanted to sit next to a stack of javelins on the ground or something.) So a 5th level archer can last 10 rounds before she runs out of ammo, but a 5th level spear-chucker might only be able to operate 2 rounds at range. (We had a combat that probably took 10 or more rounds on Thursday. Player characters were storming a small, poorly guarded fort. As they fought the defenders in the courtyard, reinforcements returned from a raid, and began throwing ropes over the walls to restorm their own castle. I think the ranger might have actually taken an action to collect arrows that had been shot at her.)