change a letter/word

alsih2o

First Post
here is the challenge, substitute a letter or word form a feat or skill to create a new feat or skill.

like: Bumble skill (wis) you have the ability to inadvertantly bumble onto the next plot hook or find a hint that allows a stumped party to continue. this often provokes an AoO, but not always.

Fluff skill (int) you can come up with a near endless speech to give or mindless rambling monologue long enough for oyur comrades to A. sneak into position B. open the secret door C. reload/recharge the big gun.

Open Dock skill (int) the character trained in open dock will never lack for mooring for a ship they travel on if there is a dock within sight. others may circle the bay endlessly looking for someplace to park their boat, but not you!

Sh*t on the Run (feat) this si the ability to supernaturally not have to stop to eat, sleep and take care of personal body habits whilst tracking/chasing a bad guy. Prerequisite "sorry to eat and run"
 
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alsih2o said:
here is the challenge, substitute a letter or word form a feat or skill to create a new feat or skill.

like: Bumble skill (wis)

Fluff skill (int)

Open Dock skill (int)

Sh*t on the Run (feat)

Draft skill (cha). When about to face a major foe on behalf of the recognized government of the area, you can force any npc of 1st or 2nd level to join your party by succedding at a Draft check opposed by the target's Bluff check. The leadership feat adds a +4 bonus to this check and it has synergy with intimidate...

Kahuna Burger
 

Peal skill (Cha): Closely related to the Perform skill, but is used specifically for the ringing of bells, particularly large ones...
 

Amore Proficiency (light, medium, and heavy) (feat) - gives the character +2 on Diplomacy, Bluff, or Perform checks related to various stages of romantic interludes.

Extend Spill (feat) - increases the range increment for throwing grenade like missiles (for holy water of alchemists fire, for example) by 50%.

Mounded Combat (feat) - Allows the character to engage in grappling combat with a target that is already grappled (aka, "join the pig pile").
 

Precise Sh*t. Um... Don't ask.

Heeling. Use of this skill measures how good of a "yes man" you are. +2 synergy bonus if you posess 5 or more ranks of Listen.

Craft Wanderous Item. You can create items of legend. Unfortunately, they don't stick around for very long.

And a feat chain:

Heighten Spiel. The hyperbole you are capable of spewing forth gives you a +2 bonus when using the Intimidate or Perform(Politics) skills.

Eschew Material Evidence. Grants a further +2 bonus on Intimidate or Perform(Politics) skills. Prerequisite: any other Metatragic feat.
 

Spit skill (Con): A skill favoured by ill-mannered people that allows the character to shot phlegm & saliva with relative accuracy from their mouths. While this has little real application, it can be quite effective in inciting violent reactions from of authority or with high opinions of themselves...
 

Quacken Spell (feat, druid)
You excel at promoting druidic fear tactics that keep both bandits and kings in line while walking near ponds or eating bread near still water.
Benefit: You may cast spells while wildshaped into a duck / other kind of fowl.
 
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Bump [General] Benefit You are skilled at throwing your weight around to the detriment of others. You gain a +2 synergy bonus to Intimidate and Pick Pockets skill checks.

Read Pips (WIS) With a successful Read Pips check, you become privy to the results of any hidden die roll.

Sense Votive (WIS) A successful check allows a character to recognize a priest or other member of the clergy.

Starch (INT) A successful check results in perfectly starched laundry

Great Sleave [General] Benefit - Your voluminous clothing hides your weapons and (medium or light) armor in such a way that they will be missed by casual observation, and even attempts to search for such things are made at +5DC to the search roll.

Fun [General] Requirements: CHA 15+ Benefit: People who listen to to you speak for one minute like you more and shift one category towards Friendly
 
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Wombat Casting [General]
Benefit: You may throw a wombat without penalty. You do not provoke an attack of opportunity while doing so.
Normal: You take a -4 penalty to hit when throwing a wombat, and you provoke an attack of opportunity while doing so.

Wombat Expertise [General]
Benefit: You may attack with a wombat without penalty. In addition, you deal damage with it as if it was a morningstar. Against Plant creatures, you deal an additional 1d3 bite damage.
Normal: A wombat is an improvised weapon dealing damage as a club.

Wombat Reflexes [General]
Prerequisite: Wombat Expertise
Benefit: When wielding a wombat, you may make a number of additional attacks of opportunity equal to your Dexterity bonus against Plant creatures. You may also make attacks of opportunity against Plant creatures while flat-footed. In addition, any Plant creature that you threaten provokes an attack of opportunity from you.
Normal: A character can make only one attack of opportunity per round and cannot make attacks of opportunity while flat-footed. Merely being threatened by a character does not provoke an attack of opportunity.
 

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