D&D (2024) Change multiclassing prerequisites?

What should the multiclass prerequisite be?

  • Higher than 13.

    Votes: 10 17.2%
  • 13

    Votes: 19 32.8%
  • 12

    Votes: 0 0.0%
  • 11

    Votes: 0 0.0%
  • 10

    Votes: 0 0.0%
  • None

    Votes: 29 50.0%

You know, I feel like while I've seen the whole 'classes are actual things in the world and every knight and gladiator is called a fighter to their face' thing for decades now, and aversion to refluffing for one conspicuous decade now, the idea that D&D should be super limited to the genre of 'D&D' despite having a massive range of settings with different themes and an explicit big list of books spanning not just fantasy, but all of spec-fic that it steals liberally from and is worshipped to cargo cult levels seems to be new this year.
 

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I'm not so much saying that, is that they should offer a way to change the ability keying.

A Dance bard that uses their dex to shake that thang. A Con wizard who is casting from their vitality, An INT-barian who is wrecking folks by being the RDJ Sherlock Holmes. The list goes on of the concepts that are needlessly locked out.
I mean, I agree. I liked that they did that with the warlock (if not what they did to the slots).

But that still means we need to remove the prerequisite ability scores from multiclass.
 






YES!

I've had so many people walk back in college in 3e specifically because of the dumbass class alignment restrictions.

It doesn't matter if it's a 'huge swathe' or not if people are pushing for it to be a false bill of goods. Wrong is wrong.
🤷 Okay. Well, all the best to you in your quest to get people to stop saying that you can "do and be whatever you want" in Dungeons & Dragons.
 


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