D&D (2024) Change multiclassing prerequisites?

What should the multiclass prerequisite be?

  • Higher than 13.

    Votes: 10 17.2%
  • 13

    Votes: 19 32.8%
  • 12

    Votes: 0 0.0%
  • 11

    Votes: 0 0.0%
  • 10

    Votes: 0 0.0%
  • None

    Votes: 29 50.0%


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So you think a paladin casting tensor floating disk is going to ruin your game more than an artificer casting it?
No but I think if I put something like a mages guild/thieves guild/druid circle/etc in my game I can stock it with more useful NPCs and maybe even in world benefits if being a class capable of joining one takes more than grabbing a sample while browsing around Costco.
 


So a paladin who knows how to cast wizards spells... does what to the wizard's guild? I am not following how this is a problem aside from some meta purity test for already meta classes.
I don't know how I can explain how niche protection works and how that existing within the system allows the gm room to do things that might not otherwise be reasonable. 5e is made weaker by it's efforts to erode it and people are talking about eroding what little there is even further.
 


No but I think if I put something like a mages guild/thieves guild/druid circle/etc in my game I can stock it with more useful NPCs and maybe even in world benefits if being a class capable of joining one takes more than grabbing a sample while browsing around Costco.
That makes it sound a lot like class is something noticeable and extant within the fiction, which is really something we've moved past outside of settings based on video games or LitRPGs.
 

Unfortunately, Paizo never provided anyone a simple and easy means to create their own hybrid classes. Just 10 hybrid classes.
There is no simple and easy way to do it. Look at the 10 official hybrid classes Paizo published, or any of the third-party hybrid classes that have been published-- Purple Duck has done some stellar work-- and they're not just adding up all the class features together and then subtracting them until the class is balanced.

It's basically designing a whole new class with a loose theme of combining two classes.
 

That makes it sound a lot like class is something noticeable and extant within the fiction, which is really something we've moved past outside of settings based on video games or LitRPGs.
Weirdly enough trade guilds and licensing boards in the real world have little trouble filtering doctors plumbers electricians and so on without those litrpg elements.in some editions prior to 5e a gm might be able to lean on the skill system just as niche protection and mc opportunity cost did, but 5e took pains to ensure that the skill system could not support such a filter either

Also let's be honest and admit we aren't talking about a paladin who really wants to be a great wizard too as the reason for getting rid of opportunity costs for that... It's more the dex or con based literally anything.
 

Weirdly enough trade guilds and licensing boards in the real world have little trouble filtering doctors plumbers electricians and so on without those litrpg elements.in some editions prior to 5e a gm might be able to lean on the skill system just as niche protection and mc opportunity cost did, but 5e took pains to ensure that the skill system could not support such a filter either

Also let's be honest and admit we aren't talking about a paladin who really wants to be a great wizard too as the reason for getting rid of opportunity costs for that... It's more the dex or con based literally anything.
I just don't understand where the desire to filter comes from. It doesn't matter to me in the slightest whether my party is all single-class or all multi-class, or anywhere in between. I care about their story concepts, not their build.
 

Weirdly enough trade guilds and licensing boards in the real world have little trouble filtering doctors plumbers electricians and so on without those litrpg elements.
There's like more than a double handful of jobs, unlike the vast generalized ability containers (and also Fighters) in d&d.
 

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