5E Changing Character Mid-Campaign

Vitor Bastos

Explorer
Whatsup guys!
Need some help picking a Class/Subclass for a new character mid-campaign.

- My D&D Background:
Intermediate Player: Played 3 incomplete 3.5e campaigns (Barbarian, Melee Ranger and Warblade) and 2 incomplete 5e (Vengeance Paladin and Tempest Cleric). Maybe I played like 40 sessions overall.

- Situation:
Last year, I started playing Curse of Strahd with my friend and I rolled as Tempest Cleric.
However, we ended up "pausing" the campaign like we always do... due to lack of time, work/life problems.
Our DM is thinking about resuming the campaign soon, but Im not happy with my level 5 Cleric. Even though I have a damage-oriented build, the party sees me as a healbot.
So I wanna change my Character, make a new one.. New Class and everything.
*EDIT: The DM decided not to continue the Curse of Stradh campaign. Instead, he will choose a new campaign. So the players are gonna create brand new players lvl1.

I need some help making this new Character. For starters, picking my new Class/Subclass.
I'll list my preferences so you guys can make your suggestions based on them:

  • Classes I dislike: Ranger (dont like the theme), Druid (dont like the theme), Cleric (no healbots for now on haha), Bard (seems overwhelming and Im kinda shy for a bard playstyle).
  • I like Damage Dealer Classes, not "support-oriented" (healers or buffers).
  • Im not the most active RP player, but not the worst either. Middle of the pack, I guess.
  • Maybe a Class that I wont be overwhelmed as an intermediate player.
  • Trying to choose a Class that is balanced like: combat (50%), social (25%) and exploration (25%).
  • Cool tricks/moves are also appreciated. Trying not to pick a dull/boring Class. Little bit of flavor on it!

Which Class/Subclass do you suggest me to roll?
 
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Sounds like you should go with a high-elf Fighter, and choose the Battle Master subclass. The race will give you a free cantrip for some ranged attacks that scale with your level, a +2 to Dex is never a bad idea, and the subclass will give you a variety of cool tricks to do in battle. And best of all, nobody will ever mistake you for a "healbot."
 

Shiroiken

Adventurer
First I'd check with your DM and make sure he's cool with it. While it's been a while, the DM will have to decide how to introduce you, or if to just ret-con the campaign.

As far as what you're looking for: I'd suggest either a rogue or paladin. Rogue can give you some serious DPR with sneak attack, as well as having lots of skills for exploration and/or social interactions. Paladin might be best because while you're still more combat focused (smiting FTW), your Lay on Hands feature will provide some of the healing the party is losing (also Cha makes for decent social interactions). Sub-class for Rogue is probably best with Swashbuckler or Mastermind from XGtE. Paladin might consider Vengeance, but meta suggests Devotion might be better for Turn Undead.
 

Rafael Martin

Explorer
Whatsup guys!
Need some help picking a Class/Subclass for a new character mid-campaign.

- My D&D Background:
Intermediate Player: Played 3 incomplete 3.5e campaigns (Barbarian, Melee Ranger and Warblade) and 2 incomplete 5e (Vengeance Paladin and Tempest Cleric). Maybe I played like 40 sessions overall.

- Situation:
Last year, I started playing Curse of Strahd with my friend and I rolled as Tempest Cleric.
However, we ended up "pausing" the campaign like we always do... due to lack of time, work/life problems.
Our DM is thinking about resuming the campaign soon, but Im not happy with my level 5 Cleric. Even though I have a damage-oriented build, the party sees me as a healbot.
So I wanna change my Character, make a new one.. New Class and everything.

I need some help making this new Character. For starters, picking my new Class/Subclass.
I'll list my preferences so you guys can make your suggestions based on them:

  • Classes I dislike: Ranger (dont like the theme), Druid (dont like the theme), Warlock (dont like the theme), Cleric (no healbots for now on haha), Bard (seems overwhelming and Im kinda shy for a bard playstyle).
  • I like Damage Dealer Classes, not "support-oriented" (healers or buffers).
  • Im not the most active RP player, but not the worst either. Middle of the pack, I guess.
  • Maybe a Class that I wont be overwhelmed as an intermediate player.
  • Trying to choose a Class that is balanced like: combat (50%), social (25%) and exploration (25%).
  • Cool tricks/moves are also appreciated. Trying not to pick a dull/boring Class. Little bit of flavor on it!

Which Class/Subclass do you suggest me to roll?
I vote no class change. I think you should stick with the cleric you have and make it better. Your party needs a healer and for better or worse you are it. Maybe changing your character around a bit is okay, but to reroll your class now is unacceptable.
 

Blue

Orcus on a bad hair day
I think you should keep your character, and refuse to be their healbot. No other player has a right to demand that another player build a character to support them. You're not their healer, and for better or worse you didn't set out to play a healer so just because you have a class that can heal doesn't obligate you to play it that way.

We played a whole hardcover campaign with a cleric who I think did one healing spell in 11 levels on someone. 5e has plentiful self-healing.
 

Seramus

Adventurer
I agree with the "no healing" crowd. Stick with the Tempest cleric and simply declare that your god doesn't grant healing spells - he wishes only for the storm to rage! (or whatever)

You can even ask the DM to back you up. 'try' to cast a healing spell and the DM can narrate a 1hp shock coming from your fingers, and the distant rumble of an angry deity.
 

Rafael Martin

Explorer
I am actually saying he should keep his Cleric and agree to help his party through healing. That is the Cleric's primary job! Everyone in the party has an important role to play. He should accept his very important role.
 

Dausuul

Legend
It sounds as if paladin would be right up your alley. Paladins can blast out single-target damage like nobody's business while also soaking it up; they have enough spells and Channel Divinity options to give them a fair array of combat tricks; and having Cha as a secondary stat means they have decent social skills. A bit weaker on exploration, but Str as a primary stat will give you a good Athletics at least. And nobody ever went wrong playing a paladin in Curse of Strahd. :)

Battlemaster fighter is also very good. Make a Dex-oriented build if you want more stealth and out-of-combat utility, Str-oriented if you want more tanking.

Alternatively, if you'd rather not be a tank, a red dragon sorcerer or an evocation wizard would let you stand in the back and rain destruction. The sorcerer has good social options, the wizard is master of utility. They require a bit more skill to play, but you've already played a cleric so it shouldn't be overwhelming.
 

mortwatcher

Explorer
I am actually saying he should keep his Cleric and agree to help his party through healing. That is the Cleric's primary job! Everyone in the party has an important role to play. He should accept his very important role.
No, just so much no on this approach. Players should be playing what they want to play, not what the other perceive their class as.

as to the OP, rogue might be good for you, they fair pretty well in combat, and with expertise you can boost your social/exploration capabilities quite easily. If you go the arcane trickster route, there is plenty of tricks to be had as well
 

Vitor Bastos

Explorer
I am actually saying he should keep his Cleric and agree to help his party through healing. That is the Cleric's primary job! Everyone in the party has an important role to play. He should accept his very important role.
I get what you are saying, but the issue here is that DnD is not a job.. I should be having fun with it, and being a healbot is not fun for me. Also, the whole "religion" background seemed like a good idea at first but ended up being something boring and repetitive.
And if I change classes and my entire party dies, I wont feel responsible because I never signed up to be nobody's babysitter. The group has a monk, a fighter, a sorcerer and a thief. The moment we started the campaign I told them that my Cleric was Damage-focused. The heals should be "emergency-only" situations. But the way they build their Characters, they simply ignored self-sustain and kept asking me to heal. The DM also brought up that "Curse of Strahd is a hard and merciless camapaign, everybody should have ways to heal themselves"... I was the only one that really heard him and Im probably the only one that is feeling bored of their own character. FML haha
 

Blue

Orcus on a bad hair day
I am actually saying he should keep his Cleric and agree to help his party through healing. That is the Cleric's primary job! Everyone in the party has an important role to play. He should accept his very important role.
Bull. Back in earlier editions that was true that a cleric was required as a healer. It's not in 5e.

If he had picked a fighter no one would be asking him to heal. It seems no one in this group decided to play a healer. That's not on the OPs shoulders.

Now, if the other players heard he was playing a cleric and just assumed, it's on them. And narrow thinking that the a cleric must be a healer is what contributes to that sort of mistake.
 

akr71

Explorer
Bull. Back in earlier editions that was true that a cleric was required as a healer. It's not in 5e.

If he had picked a fighter no one would be asking him to heal. It seems no one in this group decided to play a healer. That's not on the OPs shoulders.

Now, if the other players heard he was playing a cleric and just assumed, it's on them. And narrow thinking that the a cleric must be a healer is what contributes to that sort of mistake.
I agree. Not only that, but the Tempest Cleric should have been a dead give-away that the player wants to get into the front lines and get their hands dirty.

To the OP, have you considered multiclassing with your current character? I could see Barbarian (Storm Herald) or a Storm Sorcerer being a fun combo - something that gives you a chance to do more thunder/lightning damage.

Also, in my opinion, creating a new character is [almost] never unacceptable. That last thing I want at my table is a player who is not happy playing their character.
 
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Cap'n Kobold

Adventurer
And if I change classes and my entire party dies, I wont feel responsible because I never signed up to be nobody's babysitter. The group has a monk, a fighter, a sorcerer and a thief. The moment we started the campaign I told them that my Cleric was Damage-focused. The heals should be "emergency-only" situations. But the way they build their Characters, they simply ignored self-sustain and kept asking me to heal. The DM also brought up that "Curse of Strahd is a hard and merciless camapaign, everybody should have ways to heal themselves"... I was the only one that really heard him and Im probably the only one that is feeling bored of their own character. FML haha
If you really dislike healing, I'd recommend not a Paladin. They have access to healing spells and so there is a chance that the party would just expect you to carry on doing the same thing, just worse.

Your DM can either nerf the encounters, if a completely DPS-focused group with no support is having issues dealing with them, or simply allow the PC deaths and let the campaign founder like it did before.

You''ll definitely need to discuss it with your DM, to see if they will let you change, but I'd also suggest telling the rest of the players as well. If they are aware that they will be losing your support capability, some of them may choose to create new characters as well, and it will be easier to bring in new characters at the same time.
 

werecorpse

Explorer
Dausuul has it right. Paladin fits what you are after. His other suggestions are good too.

Also you could look at Barbarian, they don’t need to be healed as much.

Though ime d&d (including 5e) works best as a cooperative game and one with no healer is as problematic for most groups as one with no melee fighters. The real problem is not that you are playing a healer it’s that you are the only healer. If the game forces you to play that role due to the other classes and the types of encounters that can suck. A solution might be for the other classes to buff their healing maybe take some levels in healing classes - monk/cleric or druid?

But I absolutely agree you shouldn’t have to play a character you don’t enjoy
 
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Salthorae

Imperial Mountain Dew Taster
Storm Herald Barbarian is a fun option.

If you can multi class they go well together. Otherwise start one from scratch!
 

aco175

Explorer
Maybe switch to cleric of light and throw some fireballs. Not a big fighter type, but cool to play in the rear. You could also start to multiclass and pick up some levels of fighter. The other may get the hint and pick up a few levels of cleric.

Have you talked to the DM and other players about swapping. Others may want to swap around as well and your group sounds like it comes and goes with ease and may only be able to play for a few more levels before stopping again.
 

TarionzCousin

Second Most Angelic Devil Ever
I took over a character in Out of the Abyss who was a level four Life Cleric. The other PC's constantly asked me to heal them. I hated it. I had almost no choices during combat.

Having no agency in D&D was extremely NOT FUN.

So I started a new character. They all complained that I would get their characters killed.

Then they bought healing potions and no PC ever died.
 

Vitor Bastos

Explorer
Well, quick update: The DM decided not to continue the Curse of Stradh campaign. Instead, he will choose a new campaign. So the players are gonna create brand new players lvl1.
On that note, Im leaning towards playing a Rogue!
Which archetype and Race do you guys suggest?
 

Dausuul

Legend
On that note, Im leaning towards playing a Rogue!
Which archetype and Race do you guys suggest?
Based on your stated preferences, my vote is for assassin. You like dishing out big damage, and assassins offer the most damage output of any rogue subclass. (You don't have to worry about the social and exploration pillars - all rogues are top-notch at both, regardless of subclass.)

As for race: If it's allowed in your game, your highest-damage option is variant human with the Sentinel feat. It gives you a bunch of ways to make out-of-turn attacks, which means you can Sneak Attack twice per round instead of once.

Other options include half-elf (extra skills, good stat boosts); drow (a smattering of handy spells, and sets you up for the Elven Accuracy feat at 4th level); and lightfoot halfling (helps you hide, sets you up for the Second Chance feat at 4th level).
 

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