[Character Creation] [VtR] nWoD Vampire Game

Blood,

Don't feel btw that you need to actually make a long post detailing everything that's ever happened to your character. Your memories prior to falling into torpor are jumbled (we'll address some of it in the next segment of the prelude).

You -can- just respond with
Sample said:
"... and then I'm afraid must have gone insane. I remember being in Egypt but it's a mixed up jumble. And now I'm awake. Here with you.

<add whatever questions, etc. you'd like cole to make>

You wanted higher detail and the waking up scene seemed like the best place to start.
 

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Characters that I currently have are all up on the character page now.

Festy had everything written up but was some sort of computer failure and I know Jemal is working so I'm pretty bullish as to how we stand.

Now it's just a question of getting the preludes done and out so we can get launched.
 
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industrygothica,

We need to talk/think a bit about Beth's state at the start of the game. You could be similar to Ash and have little memory of how you got to your current state; personally I think that's tough to roleplay but I know some people find that easier.

What would you like to do?
 

I think I actually have a way to include Beth in a mini-prelude, if that works for you industrygothica.

I'd also like to have a way to pm or email people. I don't know if that's too intrusive, but I have it set up that if my keeper messages me in another game I play it runs to my email and I think we've found it pretty convenient.
People I can already easily get in touch with are Festy, Jemal, Ashburn.

Thoughts?
 

Graf said:
I think I actually have a way to include Beth in a mini-prelude, if that works for you industrygothica.

I'd also like to have a way to pm or email people. I don't know if that's too intrusive, but I have it set up that if my keeper messages me in another game I play it runs to my email and I think we've found it pretty convenient.
People I can already easily get in touch with are Festy, Jemal, Ashburn.

Thoughts?

I can't see as an amnesiac. I somehow pictured her as a loner, left to figure things out on her own, but I can adjust to whatever you have planned. A mini-prelude is fine (at least I think; I guess I haven't really grasped that concept yet). Let me know what you need me to do.

As for email, you're more than welcome to send me some whenever you need to. Same name, at gmail.
 

Graf said:
I'd also like to have a way to pm or email people. I don't know if that's too intrusive, but I have it set up that if my keeper messages me in another game I play it runs to my email and I think we've found it pretty convenient.
People I can already easily get in touch with are Festy, Jemal, Ashburn.

Thoughts?
Works for me.
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-Blood
 

OnlytheStrong said:
For example: For the Persuasion skill you can use Fast-Talking, Inspiring Troops, Motivational Speeches, Oratory, Sales Pitches, Seduction, or anything else you can come up with.
So I can pick anything for anything as long as it makes sense? Do you mind throwing out some more suggestions? I am still trying to understand the system. I get the concept just scketchy on the system.

-Blood
 


ig,
blood,

You should both have emails in your boxes. (PS feel free to delete your addy's from the posts to avoid spam if you like).
 

Bloodweaver1 said:
So I can pick anything for anything as long as it makes sense?
Yes and provided it's not abusive but is useful.
Which is a tricky line (for example since horror films is so limited i'll let War roll 2 more dice when using his Academics (Horror Films).

I also tend to look at holistically. For example "military issue" as Biggs Firearms skill isn't listed as a possible specialty in the book. Specialties are usually something like "pistol" or "rifle".
So I considered the following factors
1. Biggs only has a skill of 1.
2. People with formal military training learn on a variety of specific weapons. It makes sense that he'd be much better with an M-16 than a AK-47; ditto the standard US Marine sidearm vs some-random-pistol.
3. Military issue gear isn't normally available to civilians and Biggs doesn't have access to the sorts of merits that would guarantee him automatic access. As the ST I can control or limit his access to tools that give him his bonus.

So it's got little chance of destabilizing the game, it makes sense for the character and on the off chance that it does have some sort of adverse impact it's easy for me to limit in the game (military is cracking down on smuggling, some drug dealers just bought up the local supply, whatever).

Bloodweaver1 said:
Do you mind throwing out some more suggestions? I am still trying to understand the system. I get the concept just scketchy on the system.
Honestly it's better to think about things you want your character to be really good at and work from there. The number of possible choices approaches infinity.
You can also always just define them later after the game begins.
 
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