D&D (2024) Character Origins Playtest Poll

I have used material from the One D&D Character Origins Playtest document in a gaming session.

  • True

    Votes: 22 30.1%
  • False

    Votes: 51 69.9%

  • Poll closed .
Man this is depressing. 2 to 1 people here talking about it have not tried it.
yeah that gives me a REAL bad feeling about how the feedback is going to go.
And this poll is probably a high estimate...we have no way of proving whether people who claim to have run a playtest have actually done so, or done so adequately. But even as a measure of general interest, the poll results are pretty lackluster here on ENWorld.
 

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And this poll is probably a high estimate...we have no way of proving whether people who claim to have run a playtest have actually done so, or done so adequately. But even as a measure of general interest, the poll results are pretty lackluster here on ENWorld.
Just curious, is it clear that to answer true you need not have playtested ALL of the material in the packet, just some? I'm wondering if my wording had people choosing false even if they only playtested some of the more general rules (like me). I get that playtesting the entire doc is a commitment, but trying out the new Nat20/Crit rules and the Unarmed Strike rules is pretty easy to put into an existing session (and probably important to see for backward compatibility).
 

But how can you give real feed back if you don’t try them?
They will ask in the survey if I playestes it, and I will say "no." Thst gives them good data on how people who just read the material feel about it. And recall, UA and this whole playtest are not about the hard numbers, it's about the feelings and responses. Hard number plautesting theybhave a private network that takes care of it.
 

I wouldn't be surprised if this round is a gut check, and later these items will get actual playtest material to try them out in. 2 weeks is no time at all for this kind of thing.
Every UA is a gut check. After they get a gut check on these changes, they will know what to prioritize for the internal playtest, and give us some more options to gutcheck. Stuff that is well received by gutcheck will move forward, that which doesn't will get cut. Same as other UA.
 

Just curious, is it clear that to answer true you need not have playtested ALL of the material in the packet, just some? I'm wondering if my wording had people choosing false even if they only playtested some of the more general rules (like me). I get that playtesting the entire doc is a commitment, but trying out the new Nat20/Crit rules and the Unarmed Strike rules is pretty easy to put into an existing session (and probably important to see for backward compatibility).
Maybe a little nuance about "creatng characters" and "playing with the rules."
 

Playtest report:

1. Had the natural 1 rule come up tonight on a survival check. The character wouldn’t have much of a modifier but it felt almost natural to say that it was a failure and that we wouldn’t have to look up the modifier. For better or worse it does speed things up a bit.
2. Both the player and I keep forgetting to use Lucky. I’ve never taken it in 5e before so I’m not practiced at it. In this instance a new player picked it for RP reasons but keeps forgetting to use it, I’m sure more practiced players will find good value.
3. No natural 20s in 3 hours of playtesting! More RP than rolls though.
 

My playtest was too low level to test that. No one could hit the DCs on a 1 anyway and no DC was high enough that an 18+ would miss it anyway
With bonded Accuracy I don't think that the 1/20 Rule will change the outcome up more then once or twice per Campaign.

Heck I playtestet twice now and only one player rolled a 20, which was an attack so this would also hit with a crit in the old rules. We also had one 1, but this would have been a Failure either way.

The only real change with the 1/20 Rule that I see is that monsters no longer crit, but I like that. It makes low level Encounters less swingy, but I can also attack downed players to increase the tension, without making it to harsh (no crit means only one failed death save).

So far the changes in Inspiration (no longer forgotten and used quite frequently) and Grapple (made Combats dynamic and is sooo easy) had a far greater (and quite positive) impact. 8D
 
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WotC isn’t requesting us not to respond if we’ve only theory crafted the playtests.

They haven’t done that with UA for years now. They know that a lot of people with strong feelings about UA don’t necessarily have time to actually run a game with rules that aren’t finalized just to give feedback. They welcome feedback from theorycrafters.

I don’t appreciate that this poll is trying to split those hairs.
 

WotC isn’t requesting us not to respond if we’ve only theory crafted the playtests.

They haven’t done that with UA for years now. They know that a lot of people with strong feelings about UA don’t necessarily have time to actually run a game with rules that aren’t finalized just to give feedback. They welcome feedback from theorycrafters.
Yes, time is always short on this UA playtests and they have internal and external groups doing actual playtests. They care about the sentiment of the general public, much more than to know what DPR your character had against a CR 7 monster.
 

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