D&D (2024) Character Origins Playtest Poll

I have used material from the One D&D Character Origins Playtest document in a gaming session.

  • True

    Votes: 22 30.1%
  • False

    Votes: 51 69.9%

  • Poll closed .
Nope. But I've argued about them online; that's worth something isn't it?

Joking aside, I asked my gaming group if they would be interested in a one-shot to test out the rules. Most of them had never heard of One D&D, much less of the playtest. When I described it to them, one of them began lecturing me about "switching editions again." So it might take us a while to try them out.
Yeah same. My DM even said he probably plans to stay with 5e indefinitely and not even move to ODD at all.

I'd love to test the new content, and have even done some single player test builds with it. But it looks like I just don't have the group to do it legit.
 

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I think this was an odd misunderstanding of what Jeremy Crawford said. It was that they (the designers) viewed recharge abilities as the monsters "critical hit".
This scares me. I never in a million years would have thought Crawford would have such little understanding of the system. If this is true 5.5 maybe almost unplayable to some.
Monsters once the party hits 5th level NOW with CRITs AND the current recharges are not seen as credible threats. If they take away crits and replace it with nothing they will make levels 1 and 2 better by making ing levels 5+ worse.
 

But, at the end of the day, I think they are more interested in just straight-up nerfing monsters lest a fluke early death turn-off any new player from the game.
Turning off level 1 and 2 then layers firing due to 1 bad roll is great… making encounters already seen as too easy for the rest of the game easier seems like a bad move
 


I've been playtesting One D&D with a brand new group of players (my wife and kids) and it has been a blast. We're playing Dragons of Stormwreck Isle. A few things I've noticed so far:

1. It is good that Feats include passive bonuses because they would forget to use any active ones
2. So far none of the natural 1's being automatic failures would've changed anything. The closest we got was the Rogue trying to steal the Cleric's holy symbol using Slight of Hand expertise but that was still only a 1 + 7 = 8
3. The lack of DnDBeyond and other tools support is making things a little harder than it could be. I forgot to give the extra language for example because I generated the characters with DnDBeyond and then did a pass to make any necessary changes due to the differences in Background. When I did remember, it delighted my daughter that she could take Common Sign Language.
4. Since this party has a Monk as its tank it feels good that I was able to give them the extra 2 HP from Tough and that monster crits at level 1 are not a worry. You still wince when a level 1 character gets hit though.
 


The most straightforward solution (to this completely invented non-problem) would be to have a monster rolling a nat20 recharge any unrecharged recharge abilities.

But, at the end of the day, I think they are more interested in just straight-up nerfing monsters lest a fluke early death turn-off any new player from the game.
4 out of the 5 combats we've had with the new rules were against monsters in the new MotM style (in this case from Boo's Astral Menagerie) and I found the combats themselves to be much more in line with the encounter builder guidelines. For example, the toughest combat so far I had at about 130% deadly level. With monster Crits, I would have TPKd the party. Without them, it took some solid tactics and some luck on the players side to make it through without a character death, and even then I had all 4 level 5 characters in single digits.

My ultimate feeling is that instead of which side critting more in any given combat being the deciding factor, the new crit rules lead to more tactical play. Randomness is still a factor, but doesn't cause as large of swings in momentum, giving the tactics of both sides more importance.

I haven't used any monsters with recharge abilities as of yet, but I wouldn't mind a monster getting an auto recharge after a Nat20.
 




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