Parmandur
Book-Friend, he/him
I mean, recharges are already in Monsters. They haven't explicated any new rules, but future mobsters may have more of them.When did we get the new recharge rules?
I mean, recharges are already in Monsters. They haven't explicated any new rules, but future mobsters may have more of them.When did we get the new recharge rules?
Well if they don’t add something what was the point of calling out recharge as the replacement.I mean, recharges are already in Monsters. They haven't explicated any new rules, but future mobsters may have more of them.
I think this was an odd misunderstanding of what Jeremy Crawford said. It was that they (the designers) viewed recharge abilities as the monsters "critical hit". Those large attacks like the Dragon's Breath Attack is where it does it's big "punch" of damage. They are not intending to add recharge abilities or any other mechanic as a replacement (so far as they've stated). Now if they changed the recharge to allow more DM discretion, I feel like that would be great (I don't think that's happening)Well if they don’t add something what was the point of calling out recharge as the replacement.
The new Monster Manual will probably use the feature more often.I think this was an odd misunderstanding of what Jeremy Crawford said. It was that they (the designers) viewed recharge abilities as the monsters "critical hit". Those large attacks like the Dragon's Breath Attack is where it does it's big "punch" of damage. They are not intending to add recharge abilities or any other mechanic as a replacement (so far as they've stated). Now if they changed the recharge to allow more DM discretion, I feel like that would be great (I don't think that's happening)
That's going to be part of the internal playtest, probably, nailing down the math for the Monster Manual refresh. For the public playtest, making the PCs a little supercharged is probably in WotC interest for gaugijg other mechanics attraction in play.Well if they don’t add something what was the point of calling out recharge as the replacement.
The most straightforward solution (to this completely invented non-problem) would be to have a monster rolling a nat20 recharge any unrecharged recharge abilities.Well if they don’t add something what was the point of calling out recharge as the replacement.