RunGord
First Post
...your best bet is to spend all of your money on those "better to have 'em and not need 'em than need 'em and not have 'em" items...
Done.
...your best bet is to spend all of your money on those "better to have 'em and not need 'em than need 'em and not have 'em" items...
Hello. I just finished Dal, and I rather think she's ready for review. Thanks in advance.
Dal looks pretty good with no obvious mechanical problems. A couple suggestions before approval, however.
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Reviewing Dal
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Thank you for the feedback.
We've gotten our wires crossed, I think. I am going for a mobility build, but not in the tumble sense. Dal is the closest thing to a dragoon (the orbital strike kind, not the mounted combat kind) I've been able to make so far within the PF rules. Her objective is to jump (preferably from a greater height than just equal ground) and land on her enemy, polearm first. Right now she can only reliably jump upward about 3', but as levels go on, that will increase. One of the great things about PF is that it's more physics-lite than other d20 systems; d20 modern has fairly strict rules about distance jumped, and 3.5 has a maximum height jumped per size category, neither of which PF has.
The polearm, the ability to trip, the 2h- those are all incidental to the orbital striker. If there was a fighter variant for what I'm trying to do, I'd take that instead, or I'd take any variant for any full-BAB class that would let me do this better. I know the monk is a better choice as far as that variant that lets you add monk level to Acrobatics, and as far as gaining more land speed, but I really think a monk falling on someone would fail to do their actual unarmed and would just be crashing into them with their body weight. Also, less BAB.
Hah, well you've piqued my interest. I've never heard of anyone attempting a build like this before but it might actually be workable. I shall ponder this for a bit and see if I can suggest some tweaks.
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