Characters made only for combat

So you're not really coming here asking for help or advice. You're looking for validation that you are correct in screwing this guy over constantly because you don't like combat monsters with 8 charismas in your game.

Sorry I posted. I misunderstood your opening post.

Quasqueton
 

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Re: Re: Re: Bad character, or bad role playing, or bad DM?

Bagpuss said:


He should but buying things isn't based on charisma, I can walk into a shop pick something up take it to the counter and hand over my money without saying a word. It doesn't change the price, that's Charisma 8 for you. If I said "Thanks" when he hands me the change, and "Goodbye" on the way out thats Charisma 10, still the same price.

Now if I had charisma 18 and regularly shopped with the same shop chatted about the weather, how his kids were doing in school, etc. Then I might get 10% discount or something.

It only happens when he buys something major. I dont hassle him over meals or getting rooms or buying clothes even when he spends a good deal.

When he goes to a wizard though to have a magic item created he is going to get hit with market value from the DMG plus 20% to offset the XP the wizard will spend. The fighter though seems to think he should get market value for items he sells and items he buys automatically.
 

DocMoriartty said:
Two items.

Low intelligence and wisdom may be noticed AFTER the conversation starts. Before that conversation the merchant is just going to look up and see the character and the image his charisma says "Sucker".

Charisma is really only noticed after a conversation (or complete lack of it) starts. You can rarely tell a huge amount about someone charisma buy just looking at them. Churchhill and Hilter didn't look like much but they had buckets of Charisma and a lot of Models look amazing but have the personality of a haddock.

DocMoriartty said:
As for the dex comment your being obtuse on purpose not that there is anything new about that around here. Big dumb clumbsy is a common comment made about tall or large people. It's a first impression rarely if ever based on actually seeing how agile the person happens to be.

You can get a reasonable idea of how agile someone is just as they walk in a shop. If they have reasonable Dexterity its going to be a more obvious factor than charisma over a 10ft walk to the counter as to agility.
 


arnwyn said:

In fact, my comment about "players often complain" comes from what I've seen on this very board, from all the different threads I've read.

Yeah, but then a lot of DMs are control freaks with the social skills of a rabid baboon.

I like your attempted implications, though...

Well, it's not like there's anything _wrong_ with having the social skills of a rabid baboon.
 

Re: Re: Bad character, or bad role playing, or bad DM?

DocMoriartty said:


Yep, and that bard gets better prices and nicer rooms with less effort because that is where his skill points, feats, and stats are focused. He doesnt expect to quickly rip through foes in combat because his dump stat is strength. He lives with that dump stat every time he goes into battle.

Why shouldnt the fighter live with his dump stat every time he does something based on it as well?

And that bards penalties are -1 to hit and -1 to damage. By applying auto penalties that they think he is a big doofus and they will screw him over it would be like making the bard make a str check every time he did anyhting remotely atheltic. "yeah I know your only at light encumbrence but you want to run over to the troll and hit him with your sword, you got an 8 str and your wearing leather, leather dang it"

This guy should be penalized in social situations, penalized with a -1 to all checks. If he rolls a 20 and gets a 19 in his diplomacy checks the Wizard making the item should screw him over about as much as the bard who rolls a 5 and gets a 19 result.

The thing is combat monsters should be expeced, that's what the fighter class is.
 


Re: Re: Re: Re: Bad character, or bad role playing, or bad DM?

DocMoriartty said:


It only happens when he buys something major. I dont hassle him over meals or getting rooms or buying clothes even when he spends a good deal.

When he goes to a wizard though to have a magic item created he is going to get hit with market value from the DMG plus 20% to offset the XP the wizard will spend. The fighter though seems to think he should get market value for items he sells and items he buys automatically.

Everyone should be at that +20%, a high chr, high skill guy might be able to chat the wizard down in negotiations.

You said before that he shouldn't be able to roleplay his way out of the bad stat. AndI agree with that, but he also shouldn't be "roleplayed" into a worse result. Lete the guy Roll, and Roleplay his roll with that whopping -1 to it should be the result. Not your roleplay.
 

Re: Re: Re: Re: Bad character, or bad role playing, or bad DM?

DocMoriartty said:
It only happens when he buys something major. I dont hassle him over meals or getting rooms or buying clothes even when he spends a good deal.

Ah sorry that wasn't that clear from the initial details.

DocMoriartty said:
When he goes to a wizard though to have a magic item created he is going to get hit with market value from the DMG plus 20% to offset the XP the wizard will spend. The fighter though seems to think he should get market value for items he sells and items he buys automatically.

The DMG market value already has a 50% mark up on the cost which you would think would cover the XP spent.

Saying that I never let anyone sell items for market value.

When my players sell items they only get 50% of the market value in cash, or 80% if they trade for items already available. I alter those values by +/- 5% for each Charisma bonus/penalty. Up to a maximum of 110% of market value. The party usually let the sorcerer do all the selling.
 

Sagan Darkside said:


Ehh, he wants a discussion, but you have to be patient with him. He has a low charisma. :D

SD - (who has a Cha just as low as DocM)

I just want to know where the penatly is supposed to be for having Charisma as your dump stat if its not in social interaction.

It doesnt affect combat.

It doesnt modify any saving throws.

All it does is modify skills used in social settings. Thats it, end of story, nothing more unless you are a sorcerer or bard casting spells or a cleric turning the undead.
 

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