Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
I think it might have just been an oversight they didn’t notice.I wonder why they chose to forgo that and cram so much other "easy to calculate" math into the stat block. These statblocks are crammed with easy to calculate and redundant information. It seems so arbitrary to exclude this. Almost like it was a mistake.
No objection there.I wonder why they chose to forgo that and cram so much other "easy to calculate" math into the stat block. These statblocks are crammed with easy to calculate and redundant information. It seems so arbitrary to exclude this. Almost like it was a mistake.
Cleric steps up. Divine Intervention, casts Hallow as an action.... no banishment allowed. Or a wish, using the clause "You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours". Or heck, the Wizard attacks the dragon by itself with invulnerability....and just pounds it with Int saves until it finally gets through the resistance, than maybe brings the rest of the group in as the duration starts to drop.Yes. Banish is way more nasty than before (DC 9 higher).
But to be honest, at that point you want to be able to fly when fighting a dragon anyway. A fighter has a quasi legendary resistance too. A paladin has their aura. Mage slayer helps. So overall, I guess that it is manageable for the average level 20 party.
Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
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they said they are keeping the fear on specific dragons but not all. so its a way to further differentiate the colors. Now the gold will actually use its two breath weapons, rather than having them but never actually getting to use them in most fights.Is Dragon fear no longer a thing? Don't Gold Dragons normally have two breath weapons?
Not liking these changes, feels like they are removing flavor and replacing it with math.
What is in the OP is not the whole stat block. You can see the whole stat block here (and on Beyond): Ancient Gold DragonIs Dragon fear no longer a thing? Don't Gold Dragons normally have two breath weapons?
Not liking these changes, feels like they are removing flavor and replacing it with math.
Actually HP is the primary driver of CR. What is your logic for suggesting otherwise?
If I was always going into a fight where Initiative Order was important I'd typically use Inspiration on the roll. If there is a Rogue in the group they'll probably still win.
We are assuming the dragon largely 'sneaks up on them'. But even if it does, Rogue likely saves, Fighter doesn't care, Cleric and Wizard can Absorb Elements or some other spell or magic item to mitigate the fire damage.
The damage is decent against the wizard but on average does not drop even the weakest character.
Even a Heal undoes the entire damage on one character, in fact an upcast Healing Word might undo allf the damage on a save.
The Wizard is the only character the Dragon can likely drop in the first round (and then using up most of its attacks), the Cleric will likely be able to keep the Wizard up.
If it concentrates on the Wizard then it is ignoring the other characters.
I disagree, Defeating a character with high damage numbers is always the fairest way of beating them (because they have more ways 'out'), compared to having to make a very high d20 roll which is basically what the Banish is imposing upon the majority of characters.
Okay so is the dragon with 812 HP the exact same CR as the dragon with 546 HP...in your opinion?
The previous Legendary Actions were largely irrelevant.
2014 Lair Actions:
1. Dragon has advantage on rolls for 1 round.
2. Banish (DC 15)
The damage is nothing to the fighter, the Rogue saves for no damage. Maybe the Cleric or Wizard use Absorb Elements.
I mean as DM fiat that is fine, but as a design choice - no, absolutely noIt was either a sage advice or an interview, been years so I don't remember the source.
Purely logic wise, you have to remember that feats and magic items are generally not considered, but do typically exist. That might change in 2024 assumptions, but in 2014 it was clearly not considered, leaving many high CR monsters capable of being one-shot when they were not supposed to be. Hence, increasing the HP did not increase their CR.
I really think people are underestimating how game changing expertise in initiative is.