Wizards of the Coast has previewed (part of) the stat block for one of its iconic monsters on social media. Take a look!
I posted this somewhere else but in one video, I think maybe the first one (could be the dragon one), they mentioned how lair action power ups have moved to the stat block (increased uses of Legendary Resistance & Actions) and they added mechanical impacts to their regional effects. So the water in the area of a black dragon's lair might inflict the poisoned condition if you drink it. So it seems there is still lair and region effects, they are just reimagined somewhat.I really liked the idea of those lair actions. I am said that they are gone. But maybe they were often missed by people when they gauged the danger of a dragon.
OK, this grades out to about 27 (26.5) with the 2014 Monster creation rules. FYI, the 2014 gold graded to a flat CR 26 with the 2014 Monster creation rules, so not much of a bump for this dragon
That lack of attack bonus is a bit of an issue...Hold up. That banish.
DC24 Cha save or deal damage, incapacitate someone, take them out of the fight and PLACE THEM BACK ANYWHERE WITHIN 120FT OF THE DRAGON!?
There's gonna be a lot of characters dropped from 120ft or higher into lava.
Also: no attack bonus on the stat block for guiding bolt. Dude. Why take spell attack bonuses away from the spellcasting description when you want it to be part of it's multiattack AND legendary actions?
It's easy enough to math out (16) but it's one of the few misses on this statblock in my opinion. The bonus to hit should have been on there. It was likely an oversight.Also: no attack bonus on the stat block for guiding bolt. Dude. Why take spell attack bonuses away from the spellcasting description when you want it to be part of it's multiattack AND legendary actions?
I agree with you, but it is easy to calculate.Also: no attack bonus on the stat block for guiding bolt. Dude. Why take spell attack bonuses away from the spellcasting description when you want it to be part of it's multiattack AND legendary actions?
Yes there is a huge amount of control aspect to that banish and its a nice simple way to let the gold control the battlefield in all sorts of interesting ways with a very very simple mechanic. So bravo on that one. I will say a DM does have to be careful, you never want to banish a character after that characters turn....otherwise they will pop back in before they go and will never lose their turn. Its a time when the DM has to "cheese" knowledge of the initiative order to get the full bang for their buck out of the ability.Hold up. That banish.
DC24 Cha save or deal damage, incapacitate someone, take them out of the fight and PLACE THEM BACK ANYWHERE WITHIN 120FT OF THE DRAGON!?
There's gonna be a lot of characters dropped from 120ft or higher into lava.
Yes. Banish is way more nasty than before (DC 9 higher).Hold up. That banish.
DC24 Cha save or deal damage, incapacitate someone, take them out of the fight and PLACE THEM BACK ANYWHERE WITHIN 120FT OF THE DRAGON!?
There's gonna be a lot of characters dropped from 120ft or higher into lava.
Also: no attack bonus on the stat block for guiding bolt. Dude. Why take spell attack bonuses away from the spellcasting description when you want it to be part of it's multiattack AND legendary actions?
On the other hand, spell attack bonus is easily calculated either with DC-8 or cha bonus + prof bonus. Should be easy to do as a DM.