Character is done except for a backstory.
All the die rolls are in the Build Data spoiler block at the bottom.
Dorana Helgart
[table="align:left"][tr]
[td]
Race: Female Dwarf
Alignment: Neutral Good
Height: 4' 1"
Weight: 120#
Eyes: Green
Hair: Auburn
Age: 55[/td][td]
Class: Fighter-1/Cleric-1
Patron Deity: Moradin
Surprise: Normal
Movement: 6"
Initiative: +0
AC: 2 (Plate mail and shield)
Hit Points: 10/10[/td]
[td][sblock="Pic"]

[/sblock][/td][/tr][/table][table="align:left"]
[tr][td]
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
[/td][td="align:center"]18/76
8
17
9
16
7[/td][td]
To Hit: +2
Damage: +4
Weight Allowed: 185
Open Door: 13
BB/LG: 30%
Reaction/Missile Adj: +0
AC Bonus: -0
HP Adj: +3/+2
System Shock Survival: 97%
Resurrection Survival: 98%
Additional Languages: 1
Magic Saves Adj: +2
Bonus Spells: 2 1
st, 2 2
nd Spell failure: 0%
Max # Henchmen: 3
Loyalty Adj: -2
Reaction Adj: -1
[/td][/tr][/table][table="align:left"][tr]
[td]
SAVING
THROWS
Priest-1
Warrior-1
Adjustments
Totals[/td][td="align:center"]
Paralyzation, Poison
& Death Magic
10
14
+4 vs Poison
10 (6 vs Poison)[/td][td="align:center"]
Rod, Staff
& Wand
14
16
+4 racial
10 (8 vs mind affecting)[/td][td="align:center"]
Petrification
& Polymorph
13
15
13[/td][td="align:center"]
Breath
Weapon
16
17
16[/td][td="align:center"]
Spells
15
17
+4 racial
11 (9 vs mind affecting)[/td][/tr][/table]+2 vs Mind Affecting effects[table="align:left"]
[tr][td]
Weapon
Morning Star
Sling, bullet[/td][td="align:center"]
THACO
17
20[/td][td="align:center"]
Damage Vs
Small/Medium
2d4+5
1d4+1[/td][td="align:center"]
Damage
Vs Large
1d6+6
1d6+1[/td][td="align:center"]
Range
S/M/L
---
5/10/20[/td][td="align:center"]
Attacks
per Round
3/2
1[/td][/tr][/table][table="width:100%"][tr][td]
FEATURES
RACE: DWARF
Languages Spoken: Common, Dwarven
Vision: 60 feet infravision
Underground Senses: Detect slopes: 5 in 6; Detect new construction: 5 in 6; Detect shifting/moving walls/floors/ceilings: 4 in 6; Detect stonework traps, pits, or dead falls: 3 in 6; Determine approximate depth underground: 3 in 6
Combat Training: +1 in melee vs orcs, half-orcs, goblins, and hobgoblins. Giants (ogres, trolls, ogre magi, giants and titan) are -4 to hit against dwarves.
Anti-magical Nature: +4 to saving throws vs poison, rods, staves, wands, and spells. 20% failure chance when using magic items not suited to class.
CLASS: FIGHTER
Level: 1 --
XP Earned: 0/2000
XP Bonus: +10%
Weapon Specialization: 3/2 attack with specialized weapon, +1 to hit, +2 damage
CLASS: CLERIC
Level: 1 --
XP Earned: 0/1500
XP Bonus: +10%
Spell Spheres: Major: All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun;
Minor: Elemental;
Banned: Animal, Plant, Weather
Spells per Day: 1
st: 3
Typical Spells: cure light wounds, protection from evil, cause fear
Turn Undead:[table="align:left"][tr][td]
Undead
Type[/td][td="align:center"]
Wight
or 5HD[/td][td="align:center"]
Shadow
or 3-4HD[/td][td="align:center"]
Ghoul
or 2HD[/td][td="align:center"]
Zombie
[/td][td="align:center"]
Skeleton
or 1HD[/td][/tr][tr][td]Priest-1[/td]
[td="align:center"]20[/td]
[td="align:center"]19[/td]
[td="align:center"]16[/td]
[td="align:center"]13[/td]
[td="align:center"]10[/td][/tr][/table]
PROFICIENCIES:
# of Weapon Proficiencies: 4;
Non-Proficiency Penalty: -2;
Next Proficiency: Level 4
Weapon Specialization: Morning Star
Weapon Proficiencies: Sling, Hammer
# of Non-Weapon Proficiencies: 3;
Next Proficiency: Level 4
Proficiencies: Religion (16-), Fire Building (15-), Blacksmitting (1
EQUIPMENT
Morning star
Plate Mail
Small Shield (3 gp)
Sling and 40 bullets (45 cp)
Red tabbard, leather belt, leather hard boots, fine hose, wool gloves, neck sash (5 gp)
Holy symbol, affixed to neck sash (25 gp)
Backpack
50' of rope
cooking kit (pot, ladle, herbs)
2 torches
10 candles (1 sp)
8 pieces of chalk (1 sp, for all ten)
2 flasks of oil
4 bars of soap (25 sp for all 5)
2 changes of clothing (10 gp)
1 gown (12 sp)
1 pair of shoes and 1 pair of fine shoes (6 gp)
2 wineskins (16 sp)
a bedroll
a small tent
Belt pouch, large (3 sp)
a knife
1 bar of soap (see backpack)
scroll case (empty) (8 sp)
sewing kit (3 sewing needles and 3 yrds of cloth: 3 gp)
Belt pouch, small (2) (1 sp)
flint & steel
2 pieces of chalk (see backpack)
41 gp 9 sp 15 cp (divided between the 2 small pouches)
HISTORY
[/td][/tr][/table][sblock="Build Data"]
height, weight, age:
1d10+41 49 4d10+105 120 40+5d6 55
ability rolls:
7#1d6 4 1 6 4 4 6 2
percentage strength:
1d100 76
hit points:
(1d10+3+1d8+2)/2 10
starting money:
5d4*10 90
Dwarf: +1 Con, -1 Cha
str: 8 + 6 + 4 = 18/76
dex: 8
con: 9 + 6 + 2 = 17
Int: 8 + 1
Wis: 8 + 4 + 4 = 16
Cha: 7[/sblock]