I promised to post a blurb on each one of these items and here it is!!!!
Mystic Eye Games
The Hunt: Rise of Evil :MSRP-$19.95 128 pages
“The Hunt: Rise of Evil” is a d20 campaign setting by Mystic Eye Games. In this book you will be immersed into the dark world of Gothos. You will find a new and fantastic land where the dreams and nightmares of our sleeping Earth folk find their way into this mystical world.
This unique campaign setting will give you new rules, kingdoms, classes, races, magic, and much more. Play in our world or simply apply all that you find here to any d20 game.
Become a Child of the Waking Dream and join the hunt today!
This section has replaced our mini-guide to Gothos and will continue to grow in the days to come!
The Witch of Loch-Durnan:MSRP $13.95 64 pages
Return to the hamlet of Loch-Durnan. More terror awaits in this adventure for Characters levels 7th-9th in the lands of Gothos and our Hunt: Rise of Evil setting. Will the heroes be able to help the hamlet again with their very souls at risk? Once again, terrifying evil comes to the small mining community. Feeling as if their very homes are cursed, they yet again seek the help of stalwart adventurers.
The lake, the very name sake of the small hamlet, has turned dark and sinister, spewing forth a putrid evil that threatens the entire land. Some think that this is the work of a vengeful foe returned, others are not so sure, but like before, nothing appears as it seems and the mists of the Loch conceal something that none could have imagined
Blight Magic: Arcane Mysteries[I/]: MSRP $13.95 64 pages
Does the very land hold a life force that can be sucked dry, just as a vampire drains blood from his victims? There is an ancient art that is resurfacing. A terrible lore that allows spell casters, both Arcane and Divine to rape the land of its very life to fuel their magic. Blight Magic, it is called and it is a quick and terrible road to power. Many have justified the use of such magic, pointing out that farmers take from the land to feed the people, homes have need of the land to be built, and trees are cut down to provide warmth in the winter! Is this so very different? The answer can only be seen in the practitioners, who suffer over time from a corruption that only and evil power can bring.
Blight Magic is a d20 source book that details the rituals, spells, abilities, and terrible corrupting influences that can be gained by tapping into, and draining the very life from the land. This 64 page book has rules for new rituals, spells, prestige classes, feats, and much more that all focus on this awful power.
Let your players dive into this quick road to arcane might and see if they have the strength to resist the terrible temptation and awesome power of Blight Magic.
Urban Blight: Fould Locales:MSRP $16.95 128 pages
A collection of detailed urban locales for your d20 fantasy setting. They are complete locations that include full descriptions and maps. The types of locations will vary widely and will all be coded for ease of use.
Libram Equitis: Volume I (Ambient): MSRP $12.95 64 pages
Literally "the book of the chevaliers / respected class", Librum Equitis is our flagship d20 product, a book of Prestige Classes suited to any d20 fantasy game environment. Included in LE1 are classic ideas such as the Swashbuckler and the Sniper, as well as several military classes, to bizzarities such as the Corpulent (a priest of greed or gluttony who grows... and grows... and grows...) and the PsychoPyretic (someone who transforms his rage into psionic heat).
Wild Spellcraft (Natural 20 Press): MSRP $13.95 64 pages
In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. This style of magic can be found in countless stories, movies, and books, from European folktales and Japanese anime, to the Sorcerer's Apprentice in Fantasia and a particularly famous School of Witchcraft and Wizardry. For those who appreciate this uncertainty and desire to let magic be something mystical and untamable, something more than just an entry on the 'spells per day' table, Natural 20 Press presents Wild Spellcraft.
Wild Spellcraft provides game masters with a toolkit for including the unpredictable forces of magic in their game with whatever depth and complexity they want. Ranging from rules for spells gone awry to prestige classes for those who try to master magic in its rawest, most chaotic form, Wild Spellcraft is designed to be modular, to fit into your game in individualpieces or in its entirety.
Wild Spellcraft introduces the wild spellcaster template, a set of rules which can be laid over any spellcasting character, creature, or magic item to add to it the powers of wild sorcery. For some characters, this template will just be for flavor, not power. However, two new prestige classes - the Sculptor of Chaos and the Pandaemonicist - turn what is normally considered a drawback of wild spellcasting into an advantage. Rather than letting the unpredictability of magic endanger them, these masters of wild spellcraft control magic in a pure, raw state.
Wild Spellcraft presents two different complexities of magical mishaps. The basic list of mishaps covers all the traditional effects of magic gone awry, whereas the Exotic & Bizarre mishap tables have hundreds of possibilities dependent on the level of the spell that caused the mishap, and let players have as little or as much complexity with their wild spellcraft as desired.
Also in keeping with the desire to provide a gamer's toolkit for shaping your character, adventure, or game world, Wild Spellcraft includes dozens of concepts around which to base your own individual form of magic. Does nervousness ruin your spells when you're under pressure? Were you cursed for misusing your sorcery? Or does all magic simply run the risk of failure? You'll also find rules on unpredictable magical items - created intentionally, the result of a curse, or perhaps simply failing from great age - and on chaos fields, a hazard which can be added to any adventure location. Game Masters will even find guidelines on how to use the rules in the book to create the type of setting and tone they want, from traditional high fantasy, to comic adventure, to dark and grim drama.
Finally, Wild Spellcraft details twenty new spells that involve chaos, probability, randomness, and unpredictability. Charlatans can really stack the deck with Meece's cartomantic flourish, while more combat-oriented mages can learn the destructive entropic wave or the powerful storm of wild sorcery, Rodinn's roaring paradoxical pandaemonic chaotic conflagration!
Wild Spellcraft isn't just spells being disruptive. It's a new way to see magic in gaming as the powerful, unreliable force that it should be.
Bluffside: City on the Edge (Thunderhead Games product line) MSRP $22.95 144 pages plus a pull out map
Nearly 200 years after its founding, Bluffside looks over the bay below, confident in its power; power brought about from adamantine. The otherworldly metal permeates the surrounding mountains, brought to the world nearly 200,000 years ago by an asteroid that tore a portal between the prime material plane and the plane of shadow and nearly annihilated the world's civilizations. The ruins here are alive with the ghosts of the ancients.
Bluffside uses Sordadon, a city floating in the bay below, to dominate sea trade in the area. The connection between Bluffside and Sordadon is through Undercity, a vast series of underground passageways that extend off into the unknown. From temples to mining to adventuring, Bluffside has something for every adventurer.
Bluffside is the first in our line of truly modular sourcebooks. Designed to be easily dropped into any middle fantasy setting, Bluffside promises to become the center of your campaign. Over 100 places of interest (POI), along with corresponding NPCs and adventure hooks, give life to the city and allow the GM to jump right in.
But that's not all! Bluffside also contains new races, prestige classes, magical items, spells, feats, domains, and much, much more. Jammed packed and ready to run, Bluffside will change the way all city sourcebooks will be made in the future.
Interludes: Brief Expeditions to Bluffside (Thunderhead Games product line) MSRP $10.95 64 pages
With the first flakes of winter snow in the air, your party finally sees the end of a long journey in the hamlet of Kirkwood. Fornheim, the caravan master, has paid you well for keeping him and his profits safe for the last four months. Your escort is at an end. Bluffside, city of wonder and excitement, calls. Just a few loose ends and you can leave for your new lives of action and adventure.
Interludes includes:
12 new creatures
2 new spells
11 new items
2 new prestige classes
2 new feats
12+ new places of interest in Kirkwood
30+ new NPC's
All part of the Bluffside: City on the Saga!
4 of these products are ENnie nominated items so to all those that attend, good luck and enjoy from our entire MEG family!!!!