Desdichado
Hero
Well, it's not just the characters, there's also the question of how many players can a game accomodate? Six is a pretty good number. I went ahead and took seven because Kid Charlamagne had just missed getting his post in on time and the difference between six and seven isn't that great, but I wouldn't want any more than that in my group, or I wouldn't be able to manage all those characters very well. I'd feel like the players weren't getting as much attention as I feel I owe them as a GM.William Ronald said:It might be wise for the GMs to make a few extra characters to handle walk-ins.
Frankly, I think my ideal number of players is three to five. A longer campaign could concievably do more because I'd have more time to get around to everyone and making sure they all had a chance to shine.