My event, the second...
My AFTERNOON SLOT...
Slot 2, Game 3:
The Century Club Chronicles: The New Centurions Versus the Sun of E.V.I.L.
Spirit of the Century Pulp RPG, By EvilHat
FCWesel
It is 1925. Il Duce takes power in Italy. Calvin Coolidge becomes the first President of the United States to have his inauguration broadcasted on radio. The Thompson submachine gun sells for $175 in the 1925 Sears mail order catalog. F. Scott Fitzgerald publishes The Great Gatsby. Charles Francis Jenkins achieves the first synchronized transmission of pictures and sound, calling it "radiovision". Adolf Hitler publishes his personal manifesto Mein Kampf. New York City becomes the largest city of the world. And Scotch Tape is invented.
"Centurions, to arms! E.V.I.L. is a-foot!"
News has come to the adventurous champions of the Century Club that the masters of Enterprise Ventures International, Limited (E.V.I.L.) have devised and set in motion yet another of their vile plans. Thus, The Century Club has called together six of its most daring adventurers to illuminate the twisted machination and put it to an end before its darkness covers the Earth!
In “The New Centurions Versus the Sun of E.V.I.L.” players will take up the role of six noble Centurions, pulp defenders of all that is good and decent, to wage battle against the Agents of E.V.I.L. in whatever vile scheme they have cooked up. SPIRIT OF THE CENTURY is a Pulp Action game that uses a specifically adapted set of rules from the award-winning Fate system.
Everything will be provided. Rules will be taught as we dive right into the Action. Players need only to have a spirit of adventure and a sense of the Pulp Action Stories of the likes of: Indiana Jones, The Rocketeer, The Shadow, Doc Savage, Sky Captain and The League of Extraordinary Gentlemen.
1.
2.
3.
4.
5.
6.