Either way Batman, like the fighter, isn't really winning those JLA-level fights without relying on "magic" (in Batman's case, technology, but Asimov had thoughts on sufficiently advanced technology). Batman basically has plot convenient magic items on demand. Now if the solution to fixing the caster/martial imbalance is plot convenient magic items on demand, then you've just created a wizard with extra steps.He is the JLA version of Iron Man, but both remain super-heroes. Both are rich, have gadgets, etc. just like a fighter in D&D can be rich, have magic items, and still be awesomely trained in combat.
You say Artificer, which is fine, but I say Fighter (monk maybe?) with magic items... [emoji2369]
He is the JLA version of Iron Man, but both remain super-heroes. Both are rich, have gadgets, etc. just like a fighter in D&D can be rich, have magic items, and still be awesomely trained in combat.
You say Artificer, which is fine, but I say Fighter (monk maybe?) with magic items...![]()
Sage Advice says readied actions are part of your turn. Something that is part of your turn can only occur on your turn. It's a valid interpretation to say that ready interrupts the other turn and switches it back to yours until the readied action completes.
Yep. My vote was in that category.I don’t quite agree. Whilst those characters are at the lower end of the superheroic, they still are clearly superheroes, capable of blatantly superhuman feats. I think the poll clearly shows that most people want high level fighters to be more than just normal people. And I think that’s encouraging.
Aren’t those the exact items a caster will seek out, though? Also, Casters are often better positioned than non-casters to simply make the item themselves.They can seek them out, but there is less than a handful that improve DC IIRC? So, IME a caster is lucky to run across one such item. But if you have a high-magic item style game that could certainly be different.
Not very hard for a caster to be able to attack 3 or 4 different saves. Also not very hard for a caster to either guess a non-proficient save or use their plentiful lore skills to learn one.Sure, but DC 17 against a proficient save is barely 50/50. If the caster is +9, the target is likely +7 or better in proficient saves.
Disagree that spells of lower than 6th level aren’t game changers.Agree! Other than helping their defense, most magic items are for casting more spells. While this increases the frequency of usefulness, it doesn't increase power IMO. Also, most spells that items can cast aren't of the real "game changing" nature since they aren't 6th+ level spells.
It's not the fighter.Wow! Really?
Umm... no, no thank you. That is so against D&D from the beginning IME and IMO that I can't even say any more about it.
That’s kind of the issue.If that is the issue with OP casters, don't hand them out. We find most such items pretty useless IME, but that is just my experience.![]()
Or a paragon class, take the feat "Bitten by a radioactive wotsit" and off ya go.It's not the fighter.
My point is it would be a totally separate class to handle demigods, half demons, half Giants, half vampires, alchemical soldiers, and chemically enhanced men.
Hercules, Achilles, Perseus, Gilgamesh, Blade, Alucard, Inuyasha, Steve Rogers, and TChalla should not be modelled with the same class as normal warriors of their race.
Superpowered humans need their own class.
No, characters in my games don't seek out items in general, they find them by chance 90% of the time.Aren’t those the exact items a caster will seek out, though? Also, Casters are often better positioned than non-casters to simply make the item themselves.
No, it isn't hard, but they have to have the spells known or prepared to do it. It can certainly happen, but isn't an assumed.Not very hard for a caster to be able to attack 3 or 4 different saves. Also not very hard for a caster to either guess a non-proficient save or use their plentiful lore skills to learn one.
One round delay for a 2nd level slot? Ok. Sold.Disagree that spells of lower than 6th level aren’t game changers.
A 2nd level Web spell on a Fire Giant is almost a guarantee that he loses at least one turn (with a 45% chance that he loses more than one) against a creature that has a +7 Str!
Phantasmal Force would be even more effective and would absolutely wreck his day.