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D&D General Chris just said why I hate wizard/fighter dynamic

Giving fighters all combat styles, and letting them select which ones are active on a long rest (later short rest) might add some much needed flexibility to the class. At minimum they need more skills (and an expertise) as well to help contribute in the other pillars.
Definitely. Rogues and Bards being skillmonkeys doesn’t come from extra skills, it comes from expertise, Jack of all trades and other class features.

Casters should have fewer skills, representing the fact that a wizard or cleric spent their youth learning spellcasting, not training Investigation or Perception (how the heck does one train Perception anyway?).
 

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Second, not sure from how you wrote it but you can't teleport a PC with an object, it is or; you and up to eight creatures OR an object. If the barbarian did, in fact, just send the object, how did the DM determine your placement was optimal enough to do what happened? If the barbarian went with it, how did you survive the fall?
The bolded, if it's a direct quote from the spell write-up, is horribly written and open to widely different interpretations:

you and (up to eight creatures or an object)
(you and up to eight creatures) or (an object)

It's not even clear whether the caster always has to go along if teleporting an object.

Further, no reference is made to whatever objects you and-or those eight creatures might be (individually or collectively) carrying - if eight strong characters together pick up a heavy coffin can a caster teleoprt herself plus the whole lot somewhere?
 

The bolded, if it's a direct quote from the spell write-up, is horribly written and open to widely different interpretations:
I agree, like much of 5E this is slightly open to interpretation, but IMO it is pretty clear

1644097915316.png

and so I, personally, follow your second interpretation:
(you and up to eight creatures) or (an object)

because if you separate it by the two clauses, where the comma is located, the second interpretation makes sense.

This spell instantly transports you and up to eight willing creatures of your choice that you can see within range
This spell instantly transports a single object that you can see within range

If there was a comma after you: "transports you, and up to eight..., or a single object", then I would agree with your first interpretation that you are being transported and can choose either eight creatures OR a single object.

But I have never found any SA or anything verifying one way or the other. However, for the purpose of my post, it is immaterial which interpretation you use.

Further, no reference is made to whatever objects you and-or those eight creatures might be (individually or collectively) carrying - if eight strong characters together pick up a heavy coffin can a caster teleoprt herself plus the whole lot somewhere?
No reference is needed. You follow the normal rules for carrying objects.

I mean, this is where you can't let the use of natural language be read as jargon which is more specific. I mean, technically, if you read the spell, if you teleport yourself and eight willing creatures, it never even mentions anything you carry at all, so does that mean you arrive naked with nothing??? :oops: :giggle:
 

Depends. I know magic items aren't buyable/sellable according to 5e RAW, but what about spells? Does 5e make any provision for a caster going to a guild or equivalent and buying access to someone's spellbook in order to copy a spell? Or, and this is more common IME, meeting other Wizards and trading spells?
When a wizard levels up they gain 2 spells that they do not have to pay to copy into their spellbook. Other than that there is no assumption, it's all up to the DM.
 

I honestly think the implementation of magic weapon, silver, cold steel etc is broken. I've considered trying out fey only hurt by Cold steel weapons. Lycanthropes only hurt by silver, etc. It would definitely change how scared people would be of fey and Lycanthropes and other odd ball creatures that their big shiny toys won't hurt.
If you do that, better give such creatures a ton of immunities to magical energy types, or you’re exacerbating the issue with martials even more.
 

I agree, like much of 5E this is slightly open to interpretation, but IMO it is pretty clear

View attachment 151362
and so I, personally, follow your second interpretation:

Wow, that is badly worded. Maybe grammar gives it slightly more to the second interpretation, but it feels like it makes more sense going with the first one. Why do you have to go with the eight individuals, but can't go with the object?

Just being able to send the object feels like it has some good offensive war time capabilities if your world has explosives.
 

The only thing I know of is the rules of crafting magic items and scrolls in XGtE.
Depends. I know magic items aren't buyable/sellable according to 5e RAW, but what about spells? Does 5e make any provision for a caster going to a guild or equivalent and buying access to someone's spellbook in order to copy a spell? Or, and this is more common IME, meeting other Wizards and trading spells?
The only thing I know of is the rules of crafting magic items and scrolls in XGtE. 🤷‍♂️
 

Wow, that is badly worded. Maybe grammar gives it slightly more to the second interpretation, but it feels like it makes more sense going with the first one. Why do you have to go with the eight individuals, but can't go with the object?

Just being able to send the object feels like it has some good offensive war time capabilities if your world has explosives.
Sure, which is why I agreed it is open to interpretation, I was just explaining my personal rational for ruling the way I do.

EDIT: actually, now in re-reading it the second part makes things even more unclear:

1644099058110.png


Since they mention the object can't be held or carried by an unwilling creature, does that imply it CAN (in fact) be held by a willing creature? And the creature's size makes no difference, either.

If a wizard put a dead comrade on a horse, and then teleported the dead body (the object) would the horse go with it? Could it? And as you say what of the wizard as well?

So, I can understand why any DM would rule it however they want, but again to the point of the post it came up in, it is immaterial.
 

The only thing I know of is the rules of crafting magic items and scrolls in XGtE.
For Wizards, you start with six 1st level spells of your choice in your book. Each time you level you can add two spells of your choice to your spellbook for free. You need to find the others. It takes 2 hours and 50gp per level to copy them over. If you lose your spell book you can put the ones you prepared into a new spell book for 1 hour and 10gp per level.
 

So, explicitly not what you claimed upthread, and indeed what I said instead. Got it.

That is what I said. The default out the box 5e fighter was designed under the assumption that they have supernatural power from magic items or friendly buffs.

The monsters were designed under the assumption that they would be challenged by a fighter with magic items.

Magic Items can be substituted by friendly PC spells but you would not be able to handle as many encounters per day. 5-7 instead of 6-8.

Magic items and PC magic buffs can be replaced with NPC magic buffs. But then you have DMPCs.

If you say No to all of that, you can't fight all the CR11+ demons, devils, golems, fey, undead, and dragons in the MM. I've said that from the start.
 

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