D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

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Chris Perkins and Jeremy Crawford have a new home, joining Critical Role’s Darrington Press. The LA Times was the first to report on the news of the pair joining Darrington in undisclosed roles. [UPDATE: Per Darrington Press, Perkins is Creative Director and Crawford is Game Director, matching their roles at Wizards.] According to the article, Perkins and Crawford were approached by Critical Role shortly after news broke that the pair were departing Wizards of the Coast.

I was committed to staying with Wizards until after D&D’s 50th anniversary, which gave me lots of time to work on succession planning and exit strategies,” Perkins told the LA Times. “What brought me out of retirement was the chance to work with Jeremy and the brilliant folks at Critical Role on things that have a lasting, positive impact on the world.”

“Chris and I talked about his retirement plan for years, so his approaching departure was long on my mind. When we sent the new D&D rule books to the printer last year, I felt it was time to explore a new chapter for myself,” Crawford added. “I love the game and its team, but 18 years is a long time. I was ready for a new adventure. The chapter that we’ve now opened feels like coming home — resuming work with Chris and returning to Southern California.”

Darrington Press just launched Daggerheart, a fantasy TTRPG that’s more narrative focused than D&D, but also has significant rules-crunch. Many have described Daggerheart as a rival to D&D, a comparison that will likely be made even more now that Darrington has snatched away two of D&D’s primary architects for the last 10+ years.
 

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Christian Hoffer

Christian Hoffer

I was just talking to someone about how it seems like Jess Lanzillo will probably end up at Darrington Press, so this news doesn't really come out of left field, it's a small industry.

I'm interested to see what comes of this, but great games are made by great teams, not single individuals (however visionary.) Hopefully we don't get a bunch of rules-via-bluesky (insert your social media company of choice) again...

Having now finished reading the Daggerheart book (no issues with supply where I am) I'm tentatively intrigued by some of the rules in it, but right now it feels like version two of the rules are going to plug some of the holes (elemental, traveling, etc.) when and if a revision comes around, which could be where Crawford shines. I've got a date and group ready to give it a go, which may change my opinion on the game itself.

I'm a bit worried about the "campaign frames" and non-linear feeling of the system, but hopefully Perkins and whatever team he onboards will have some ideas about Adventure Paths and similar stories which can be published for the system (like the quickstart on their site.)

Overall, interesting development.
 

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The rest of their post as shared on Threads

"The worlds we build are always connected—and sometimes, the best stories come from unexpected reunions..."
curious if "Non Compete" agreements are common in the RPG sphere? Was wondering if Hasbro or WOTC would have those in place. I know legally there are a varieties of enforcement in the states. Washington state they are heavily restricted and rarely enforced.
Washington State nearly eliminated them, but since Hasbro/Wizards doesn't seem hostile to the move there's no point in trying to enforce it (if they had one).
 









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