From the front page.
Bill Cavalier, aka The Dungeon Bastard, tweeted some highlights from a panel featuring WotC's Chris Perkins. The following are those tweets.
#dndnext is not going to look like any previous edition. Meticulously laid out. "We have a staggering art budget for this project."
Everyone on the team sees themselves as custodians of #dnd ...that goes beyond the game and rules to EVERYTHING that "D&D" means.
#dnd has insane cultural penetration. Something on the order of 91%. Other major brands (Magic, etc) come nowhere close to the awareness.
#dndnext playtesting surveys get >50% participation. Most marketers expect a survey to have a 10-13% response rate. "Fans have an opinion."
All the pre-3.X re-releases had to be rebuilt from the ground up. Typeset, edited, etc. There were no digital copies.
An example -- the DMG re-release had to be proofread 3 times and went through 10 different galleys to make sure no errors got introduced.
Thanks to meticulous editing, the luckstone didn't accidentally go to print starting with an "F" instead of an "L."
The #dndnext launch will be... up to the marketing team to announce.
Post-launch, looking to focus on adventures and story for #dndnext and not pumping out a pile of rules expansions.
Additional #dndnext rules expansions will come "at a judicious pace."
Releasing PDFs on dndclassics.com FAR exceeded expectations. "We will continue using PDFs as weapons of mass destruction." ;-)
BREAKING NEWS: The shedu is OUT and the flumph is IN for the #dndnext Monster Manual! ...the retooled flumph actually sounds pretty cool.
Why is the shedu out? Too many boring human-headed monsters. Why is the flumph in? -2nd highest rated monster according to polling.
Last tidbit from Chris Perkins #dndnext seminar at #gameholecon... "One of the things we learned was to make it easy on DMs."
"...if we have DM who are willing to run, we'll have players, and we all win." WELL SAID.
Read more: http://www.enworld.org/#ixzz2jRoPJk32
Bill Cavalier, aka The Dungeon Bastard, tweeted some highlights from a panel featuring WotC's Chris Perkins. The following are those tweets.
#dndnext is not going to look like any previous edition. Meticulously laid out. "We have a staggering art budget for this project."
Everyone on the team sees themselves as custodians of #dnd ...that goes beyond the game and rules to EVERYTHING that "D&D" means.
#dnd has insane cultural penetration. Something on the order of 91%. Other major brands (Magic, etc) come nowhere close to the awareness.
#dndnext playtesting surveys get >50% participation. Most marketers expect a survey to have a 10-13% response rate. "Fans have an opinion."
All the pre-3.X re-releases had to be rebuilt from the ground up. Typeset, edited, etc. There were no digital copies.
An example -- the DMG re-release had to be proofread 3 times and went through 10 different galleys to make sure no errors got introduced.
Thanks to meticulous editing, the luckstone didn't accidentally go to print starting with an "F" instead of an "L."
The #dndnext launch will be... up to the marketing team to announce.
Post-launch, looking to focus on adventures and story for #dndnext and not pumping out a pile of rules expansions.
Additional #dndnext rules expansions will come "at a judicious pace."
Releasing PDFs on dndclassics.com FAR exceeded expectations. "We will continue using PDFs as weapons of mass destruction." ;-)
BREAKING NEWS: The shedu is OUT and the flumph is IN for the #dndnext Monster Manual! ...the retooled flumph actually sounds pretty cool.
Why is the shedu out? Too many boring human-headed monsters. Why is the flumph in? -2nd highest rated monster according to polling.
Last tidbit from Chris Perkins #dndnext seminar at #gameholecon... "One of the things we learned was to make it easy on DMs."
"...if we have DM who are willing to run, we'll have players, and we all win." WELL SAID.
Read more: http://www.enworld.org/#ixzz2jRoPJk32
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