Hypersmurf
Moderatarrrrh...
... as it specifies that those doing the surprising do get their turn .
It specifies that they act. It doesn't specify that they have a turn.
-Hyp.
... as it specifies that those doing the surprising do get their turn .
Why could you? Are you or are you not limited to ONE action? Is there a caveat for "also free actions" during the surprise round? This makes a huge difference for any warden of course.You COULD however take triggered free actions or any other type of free action which generally covers most of the added things you could do as part of an attack.
Why could you? Are you or are you not limited to ONE action? Is there a caveat for "also free actions" during the surprise round?
PHB said:Two special rules apply to the surprise round.
* Limited Action: If you get to act in the surprise round, you can take a standard action, a move action, or a minor action. You can also take free actions, but you can't spend action points.
...
I can think of several ways.
1. Surprise Round begins with the Paladin adjacent to an enemy.
2. Surprise Round begins. Unsurprised enemy charges paladin or moves adjacent. Unsurprised paladin challenges enemy.
3. I2K's scenario, where another PC grants the Paladin movement somehow to end up adjacent to an enemy. Paladin challenges.
But the ongoing damage, under the no-turn reading, won't apply even to enemies who take an action in the surprise round.
Surprise action: Unsurprised wizard uses Acid Arrow, imposing ongoing damage on the unsurprised orc.
Surprise action: Unsurprised orc charges unsurprised wizard.
If these surprise actions take place within turns, the orc takes ongoing damage, then charges, then makes a saving throw. If they don't, he takes no damage, but doesn't get to make a save, and will take damage at the start of his turn in the first regular round.
The point LightPhoenix is making isn't that surprised creatures get no turns; it's that nobody gets a turn in the surprise round.
The Combat Sequence says that we:
- roll initiative, then
- take surprise actions, then
- take turns.
Taking turns is something that happens after surprise actions have been resolved, therefore (the argument goes) while surprise actions are being taken, turns have not yet started. Thus, surprise actions are taken outside of the turn structure; while you're taking actions in the surprise round, it it nobody's turn.
It seems to me the only case in which this could be an issue is if the initial AA damage brings the Orc down to 4 hit points, in which case the ongoing damage kills the Orc before it charges. I guess that's a fair complaint, but I don't think there's anything wrong with it myself. I suppose it's a bigger issue with a spell like Sleep, where you have creatures slowed for two rounds or one round.