Chris Stalis
First Post
Been reading through my books and the thread on poisons made me want to check... how do saving throws work?
As I read them now, it seems like you get hit by whatever power or attack induces the throw. The ill effects hit you at the start of your enemy's turn. At the end of your turn, you roll a d20, with 50-50 success rate (assuming no feats/class boosts).
Hence, petrification would work thusly:
Medusa hits your fort defence. You are slowed.
Your turn goes through, you fail save.
Medusa's turn. You are now immobilized.
Your turn goes through, you fail save.
Medusa's turn. You are now stone.
So, what... 25% chance of being turned to stone once hit in a non-min-maxed world? Am I reading this correctly?
As I read them now, it seems like you get hit by whatever power or attack induces the throw. The ill effects hit you at the start of your enemy's turn. At the end of your turn, you roll a d20, with 50-50 success rate (assuming no feats/class boosts).
Hence, petrification would work thusly:
Medusa hits your fort defence. You are slowed.
Your turn goes through, you fail save.
Medusa's turn. You are now immobilized.
Your turn goes through, you fail save.
Medusa's turn. You are now stone.
So, what... 25% chance of being turned to stone once hit in a non-min-maxed world? Am I reading this correctly?