I don’t follow, the 60% is not enough to clear the 70% threshold, so it gets rejected. In other words the 40% prevented the 60% majority opinion.
What the majority chose did not make it in. You found the option, you did not use it…
It's not an election for office, or something. They don't want a simple majority, they want a strong majority.
1) I do not think they get absolute ratings, they get preferences. People rate 'do I like templates better than animals', not 'how much do I like these templates'
Because they aren't setting up a vote between two candidates. They aren't trying to see if you like this OR that, they are trying to find out if there is a strong preference for the thing being tested. If not, then they'll try something else. Which they did. You'll note that they didn't go back to the 2014 version.
2) Having something rated 1 to 5 without us knowing what will happen due to our vote and them throwing things out unannounced when the score is low.
They've been very upfront about the various thresholds for when they keep a proposal or set something aside. So there is no "unannounced." That said, they also aren't "throwing things out." The ideas still exist, and might be revisited in the future despite a low score in this current playtest (e.g. Ardlings).
As I said, people vote 3 because they like templates but think they need to be improved, not because they want them thrown out, and they had no way of knowing that would happen. They would have voted differently if they had known.
You don't know this. You can't speak for "people." I would think that people might give templates a three because they think this version is only okay and want to see them improved, as you say. Or maybe they think templates in general are just a mediocre solution - not the worst, but not very inspiring. Or maybe some other reason. And from WotC's perspective, it doesn't really matter - they are not just getting ratings, they are getting comments. From people like me who
hate the template solution. Given that the proposal was very divisive, there was no point in moving forward.
So the poll fails at its basic premise already. We cannot accurately express our intention, WotC cannot accurately interpret it and as a consequence the poll is not accurately capturing the will of the people being polled.
Says you, based on your detailed knowledge of the poll results, methodology, and collated comments, and your expertise in interpreting such things? Except you have none of those things, whereas WotC has professionals with all the data. Maybe...you're just wrong?
3) I would prefer two questions over the 1 to 5 rating to fix this, but other ideas are welcome. 1: Do you like this proposal better than the current one? 2: If you do, does it need improving?
If only there was an option to write exactly such comments into the survey? Oh wait - there was and I did.
This answers directly what WotC can only vaguely guess right now, and we do not need to wonder about the implications either. Right now the only sensible way is to vote 1 or 5, and leave a comment. That is the only way to ensure your vote accomplishes what you intended.
Okay, well then it seems the survey is working as intended, since there's a solution that you like.
This is a very standard kind of survey, and there is a lot of research behind this methodology. Variations on this survey format are extremely widespread. The number ratings are there to encourage greater participation, since they allow respondents to quickly give very general feedback, while the written responses allow respondents who feel passionately to express their opinions exactly. It thus allows the surveyor to assess broad trends while still drilling down into more granular detail on particularly contentious areas.
My employer does a very similar style of survey with us every year, and at out year end meetings we collectively review the results. Low and high scoring categories are given particular focus, with a lot of analysis of particular comments to try to understand the specific issue, so as to assign actionable items. If something is notably low-scoring (at my work, the threshold is around 60%), we know that a new approach is needed. Much like WotC, scores over 80% are seen as pretty good, though we still look for improvements. We would see 70% as problematic - not a disaster, but definitely a potential problem brewing.