Okay, here's Cora Tealeaf, out halfling rogue. I will get at these as I can, but I feel bad for not getting to this till now, so ther you are; just wait for the next 3
A note on the stat blocks: I used the following numbers as base stats for all the characters: 10, 11, 12, 13, 14 and 15; the Dodge feat gives a +1 dodge bonuc to AC, Charisma, rather than Wisdom, goes to Will saves; and I use a different speed system. I also use Weapon Group Profs; specifically my version found through my .sig
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Cora Tealeaf
Halfling Rogue 3
NG Small Humanoid
Initiative +3
Senses Listen +5, Spot +3
Languages Common, Halfling, Elven
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AC 19 (+4 MW Chainshirt, +3 Dex, +1 Dodge, +1 Size), touch 15, flat-footed 16
hp 15 (3d6+3, averaged)
Resist Evasion, Trap Sense +1
Fort +3,
Ref +7,
Will +2 (+4 versus
fear effects)
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Speed 30 ft. (6 squares)
Melee MW Rapier +7 (1d4+1, 18-20/x3) or MW Dagger +7 (1d3+1, 19-20/x2)
Ranged MW Javelin +7 (1d6+1, 20/x2, 30 ft range [6 squares])
Base Attack +2;
Grapple -3
Attack Options +2d6 Sneak Attack, Weapon Finesse
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Abilities Str 13, Dex 16, Con 12, Int 12, Wis 10, Cha 11
SQ Trapfinding
Feats Weapon Finesse, Dodge, Weapon Group (Basic Weapons, Light Blades and Throwing Weapons), Armour Prof (light)
Skills Balance +6, BLuff +6, Climb +6, Diplomacy +3, Disable Device +4, Hide +9, Jump +2, Know: local +4, Listen+5, Move Silently +11, Open Lock +4, Search +4, Sense Motive +3, Spot +3, Use Rope +3
Possessions MW Rapier, 2 MW Dagger, 2 MW Javelin, standard adventurer's gear, 2
Cure Light Wounds potions, 150 GP.
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