Its his trademark. He's an assassin. The wealthy fear the smell of grilled, fatty meat.Zamkaizer said:The smell.
Its his trademark. He's an assassin. The wealthy fear the smell of grilled, fatty meat.Zamkaizer said:The smell.
Cadfan said:If, upon release of 4e, I read the PHB and discover that intelligence is of ZERO OR NEARLY ZERO VALUE to a rogue, and that therefore a rogue for whom "smart" is a character descriptor is no longer viable, I HEREBY PROMISE to come to this forum and issue a mea culpa. But until then, I'm going to be convinced that "smart rogue" is fully compatible with "brawny rogue," creating the lovely hybrid "smart brawny" rogue. And that any other similar combination is AT LEAST as viable as it was in 3e, if not more so.
JohnSnow said:However, I think that Third Edition put the designers firmly in the "not-flexible" class role - to an extent. Without some form of niche protection, you end up with classes like the bard, who have no niche, and therefore no role. They're suboptimal at everything, which is hardly conducive to play. At the other extreme, there are classes like the cleric and druid, who can outdo everyone else.
The skill issue is more about making sure people don't shoot themselves in the foot, I think. Certains tasks are expected of certain classes, so it's best to not assume that all players will automatically know this. Have the expected abilities built into the classes and there's no problem.Aristotle said:I'll give you Thievery, that should probably have been recommended rather than automatic. As a DM I would likely let someone who wanted to use the class more as a skirmisher than a thief choose another skill instead. Stealth makes sense enough to me. The lightly armed and armor guy is better able to sneak around? I buy it.
This has been brought up as a possibility before, but given that dagger & sling are specifically on the rogue's list of proficiencies, I do not think that it is likely.Aristotle said:I think your jumping way too soon here. For all we know all character classes are automatically proficient in simple weapons, or simple weapons simply don't require proficiency to use.
jaer said:Just something else about what weapons are useful: multi-classing. The rogue gets sneak attack at first level for +2d6 damage, which means a fifth level ranger might be able to take 1 level of rogue and be able to sneak attack.
So a rogue 6 does the same sneak attack as a ranger 5/rogue 1, but the ranger can use better weapons for it.
"Sneak AttackPuggins said:And making razor-precise attacks with a shuriken, sling or long bow? Err.... no. At least not in the middle of combat.
I do think that's somewhat likely. "Hit an enemy and make them move" is generic enough that it can be used in a striking, defending, or leading role. I'm not bothered by this, particularly as it applies to low level abilities- because these low level abilities seem to be how the game intends to make things like "bull rush" function. In fact, I think that its healthy to have slight mechanical differences with general mechanical similarities in order to represent accomplishing the same overall effect in multiple ways.Celebrim said:That's interesting because one of my fears since they moved to the 'everyone is a spell caster with per encounter powers' model, is that there would be extensive mechanical overlap between different classes abilities and that classes would primarily be differentiated by flavor.
What WOULD do the trick?The complaint isn't so much incompatibility as it is that the archetypes are not reinforced. I may be a "smart brawny rogue" but if I have 30 levels worth of abilities dedicated to how brawny I am and just happen to have an Int of 12 and a few extra skills....that wouldn't do the trick for me, I'm afraid.
AllisterH said:Well, that's kind of what we have now with weapons and the 3.5 version of sneak attack.
There's no damn good reason for a rogue NOT to simply take one level of FTR and then simply use a greataxe for sneak attack/damage. Thus, for the non-TWF rogue, getting the biggest weapon made mechanical sense.
Of course, the optimal solution was use TWF which gave birth to the 3E TWF rogue.
The only question is, "do you consider this a problem?" For some people, no, for others, yes.
Presenting a narrow profile to your opponent is hardly stupid.JohnSnow said:Okay.
A single light weapon is stupid. Period. Nobody in their right mind fights this way. Even if you are using a single weapon (á la "single sword" style), you tend to make use of your off-hand for parries, grabs, and the like. If you're not doing so, you're handicapping yourself.
What WOULD do the trick?