Glyfair said:Indeed, that seems to be one of the things that are addressed in 4E. Several of the playtest examples show the "leader" classes supporting their party while being active in the fight.
Yes, In one of the quotes a cleric strikes a target, creating a surge of healing energy, or something of that sort.
The concept is nice, but the implementation hinted in this quote sounds not so great to me. It's kind of forced - the cleric should be able to heal along with actively participating in the fight, but just making every hit heal someone? Doesn't make much sense to me, as far as anything can make sense in a fantasy game. A cleric is a cleric after all, so fighting should come second to him, and healing should most definitely not be tied to hurting someone else, except maybe for smiting demons and stuff. I hope this is not some permanent ability, maybe a unique spell.
I'd suggest having healing spells or abilities that create an aura of healing around the cleric, so he can cast once, and proceed doing other things while the aura heals his comrades. For balance, it should be weaker than the plain old healing spells, but still be a viable alternative.