We started a new MnM game at the super hero level and I had one player who decided to have a "cosmic powered" martial artist that could teleport.
The dude thought he had the billy bad bass since he loaded not only on unarmed feats but he also had an "gravaelectric" field that provided a force field that could reflect attacks back as well as damage anyone who got into contact with him. His game plan is to teleport into an army of mooks and just become a glowing ball of disintergration. During the game, he pretty much slapped down two "Hellhounds."
Then the psionic "Huntsman" showed up and did a Mental Blast on the player who thought he had made himself untouchable. The poor boy went down like wet kleenex.
Overall the combat went "okay." They spent a long time with a hard fight against the bad guys while ignoring the hostages they were going to save and the fuel tanks that could have made the conflict much easier.
The dude thought he had the billy bad bass since he loaded not only on unarmed feats but he also had an "gravaelectric" field that provided a force field that could reflect attacks back as well as damage anyone who got into contact with him. His game plan is to teleport into an army of mooks and just become a glowing ball of disintergration. During the game, he pretty much slapped down two "Hellhounds."
Then the psionic "Huntsman" showed up and did a Mental Blast on the player who thought he had made himself untouchable. The poor boy went down like wet kleenex.
Overall the combat went "okay." They spent a long time with a hard fight against the bad guys while ignoring the hostages they were going to save and the fuel tanks that could have made the conflict much easier.