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Classic MnM player mistake

Voneth

First Post
We started a new MnM game at the super hero level and I had one player who decided to have a "cosmic powered" martial artist that could teleport.

The dude thought he had the billy bad bass since he loaded not only on unarmed feats but he also had an "gravaelectric" field that provided a force field that could reflect attacks back as well as damage anyone who got into contact with him. His game plan is to teleport into an army of mooks and just become a glowing ball of disintergration. During the game, he pretty much slapped down two "Hellhounds."

Then the psionic "Huntsman" showed up and did a Mental Blast on the player who thought he had made himself untouchable. The poor boy went down like wet kleenex.

Overall the combat went "okay." They spent a long time with a hard fight against the bad guys while ignoring the hostages they were going to save and the fuel tanks that could have made the conflict much easier.
 

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Do you in the course of PC generation for your game offer any assitance or advice? Did you for instance point out the threat of mental attacks to the player?

This almost reads like a player caught totally by surprise by a game mechanic he overlooked and a Gm who is almost perhaps happy about it?
 

The player did consider Mental Protection, but declined it. I happen to have a group of player that like to see if they can "sneak" difficult combos into their character in the interest of becoming untouchable.
 

There's no "foolproof" character design. There is always going to be something to which the character is going to be vulnerable. The trick is to have teammates with different weaknesses so as to minimize the damage one villain can do to the group. Imagine an entire group of bricks against an invisible mentalist...
 

Insight said:
There's no "foolproof" character design. There is always going to be something to which the character is going to be vulnerable. The trick is to have teammates with different weaknesses so as to minimize the damage one villain can do to the group. Imagine an entire group of bricks against an invisible mentalist...

Oh, I agree, especialy for MnM. The difference is that with MnM's design you have some powers that "look" impervious at first glance. I can ususaly spot a new MnM player on the Internet when they start screaming that either Protection, Incorpreal, Invisible, or some other power is "broken" becasue the obvious tactic of a full frontal assault of physical is not guarenteed to work on those powers.

And we usualy give the same mantra back, straight from the rule book, "Stun, Suffocate, Dazzle, Drain, Snare, etc, etc."

Of course these ideas go beyond working just for MnM. I was playing MSHSAGA and the team met up with Juggernaugt. He was charging down on them and they knew they were outclassed ... until the "Sorcerer Supreamo" opened up a dimensional portal under Juggie's feet.

Central City downtown saved in under one combat round.
 

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