Cleric "Elemental" Domains, feats, and such...

THAC0

First Post
If I am playing a Neutral Cleric of Obad-Hai, and I pick Air and Fire as my two domain's, I can Turn Undead, Earth and Water creatures. Am I understanding this correctly?

Now the feat "Extra Turning" allows you to turn Undead 4 extra times per day. Does this mean I can only Turn Earth/Water creatures using my normal allotment for Turning (Cha bonus + 3) and that I can ONLY use the Turning attempts from Extra Turning on Undead only?

The same can be said for the Divine Feats in Dotf. Empowered Turning and Heighten Turning also specifies that it works on Undead. So are they too only limited to Undead or can I use them vs Earth and Water creatures?

What about Divine Vengence? This grants you 2d6 sacred damage vs. Undead. Is this only limited to Undead as well, or will it work against Earth/Water creatures?
 

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Yes, with those domains you can turn all those creatures. Extra turning will allow you to add 4 to one of the ways you can turn, not all three. Divine feats work through the turning of undead, and nothing else.

EDIT: However, it would be easy to create new feats based off the Divine Feats that work of these other types of turning.
 
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Wouldn't it make more sense if it was all or nothing? Meaning either a) Yes all those feats (Extra Turning as well as the Divine ones) would work on Undead as well as the Elemental Turning or B) No, they only count against Undead.

I can't find anything to support the fact that you need to specify ahead of time which type of creature you can Turn when you select the Extra Turning feat.
 

THAC0 said:
If I am playing a Neutral Cleric of Obad-Hai, and I pick Air and Fire as my two domain's, I can Turn Undead, Earth and Water creatures. Am I understanding this correctly?
You can turn undead 3 + Cha modifier times per day (non-evil cleric of Obad-Hai). You can turn/destroy earth creatures and rebuke/command air creatures 3 + Cha modifier times per day (Air domain power). You can turn/destroy water creatures and rebuke/command fire creatures 3 + Cha modifier times per day (Fire domain power). These are three separate abilities. If your Cha modifier is +2, you can do each 5 times per day.

Now the feat "Extra Turning" allows you to turn Undead 4 extra times per day. Does this mean I can only Turn Earth/Water creatures using my normal allotment for Turning (Cha bonus + 3) and that I can ONLY use the Turning attempts from Extra Turning on Undead only?
Each time you take the Extra Turning feat, apply it to one of your turning abilities. Either undead, earth/air creatures, or water/fire creatures. Continuing from above, if you choose undead, you will have 9 undead attempts per day and 5 each of your domain powers. If you choose earth/air, then you have 9 of those and 5 each of the others.

The same can be said for the Divine Feats in Dotf. Empowered Turning and Heighten Turning also specifies that it works on Undead. So are they too only limited to Undead or can I use them vs Earth and Water creatures?
They are for undead, but you could take them for your domain turning, too. Of course, the extra turning prereq's would have to be applied to that particular domain, too. As your DM if you can apply them that way.

What about Divine Vengence? This grants you 2d6 sacred damage vs. Undead. Is this only limited to Undead as well, or will it work against Earth/Water creatures?
Again, it is for undead as written, but you could apply it to one of your domain powers. But you have to choose which one. The feat should only work for one type of turning.
 

Re: Re: Cleric "Elemental" Domains, feats, and such...

Dr. Zoom said:

Again, it is for undead as written, but you could apply it to one of your domain powers. But you have to choose which one. The feat should only work for one type of turning.

Please state where the rules say this. That's like saying when you take Extra Turning you have to choose whether it works on wraiths, skeletons, or shadows. That's bogus. The elemental clerical domains simply state that certain elementals can be turned "as a good cleric turns undead." If elementals are counted "as undead" then Extra Turning applies to them as well.
 

Re: Re: Re: Cleric "Elemental" Domains, feats, and such...

Kai Lord said:


Please state where the rules say this. That's like saying when you take Extra Turning you have to choose whether it works on wraiths, skeletons, or shadows. That's bogus. The elemental clerical domains simply state that certain elementals can be turned "as a good cleric turns undead." If elementals are counted "as undead" then Extra Turning applies to them as well.

Read the section that defines Divne Feats.
 

Re: Re: Re: Re: Cleric "Elemental" Domains, feats, and such...

Crothian said:


Read the section that defines Divne Feats.

Turning, Extra Turning, and Elemental Domains are all explained in the Player's Handbook. Splatbook addendums that contradict Core Rules are variants.
 

It's not Bogus.

You turn Undead. Their creature type is Undead.

Earth, Water, Fire, and Air creatures are Elementals. That's their creature type.

Ergo, you turn creatures of a certain type. Your domains simply narrow it down further so you can only turn elementals of the Air, or Water section.

There is no division of SKeletons, Wraiths, etc.
 

Ok, Kai, so you are saying that Extra Turning gives you 4 extra attempts and they can be applied to any of the 3 differant turning categories for this cleric, like drawing from a pool? I am having trouble understanding your objections.
 

As written Dr Z has it -

Thac0 - to get your wording - the ability would have to read;

You can turn [creatures of category x] and rebuke or command [creatures of categoyr y] as if they were undead.

I would personally reccomend making the change.

These nifty powers are SICK when you consider that certain higher order celestials (solars come to mind) have elemental creature types... and don't count towards the turn/rebuke attempts.

High level Evil clerics of Obad-Hai with the air domanin could COMMAND solars... given a lucky die roll. Talk about a perversion of the supernatural order...

Note - celestials (unlike undead) don't have turn resistance most of the time, making it a wee bit easier.
 

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