Thia Halmades said:
- DamionW: Hello! Your problem is a bit more specific, and for your campaign I would outright recommend flipping out 'cure' for 'channel elemental energy' and thus the Cleric automatically has their pre-set domain (Element) and then selects (one?) additional domain, which can never be their elemental opposite domain. Because in your setting Water = Healing, you'll have specific groups of Clerics with specific abilities & objectives. Having a Water Cleric in the party becomes fundamentally different from having a Fire Cleric in the Party. Water Clerics would have Water & Healing as auto-domains. Fire may have Fire & Destruction.
Yeah, my problem is pretty specific, but it goes to the theme of what we're discussing here. RAW clerics can turn/rebuke and spontaneously
cure/inflict because they can channel positive or negative energy from the energy planes. They can channel these energies because they are devout, pious people for good or ill purposes. By the RAW mechanic, it doesn't matter which deity you follow, or if you follow a god at all. They gain this ability through sheer force of will and constant prayer. So whether ed's trying to focus on linking turning to domains, or if I'm trying to figure out how to reconcile curing with elemental clerics, we have to ask thematically, what does faith have to do with energy?
In my example, regardless of what element you worship, you fill a specific clerical function. You pray for otherworldly providence and guidance for your devout followers; you call for smiting of the unrighteous, you perform marriage and funeral rites. These are all functions of faith and prayer. So while in my campaign water is the most life-oriented of all elements, I can't limit them to be the only healers if I stick to the RAW model that faith=energy. My question then becomes, does turning come from just being prayerful, or from knowing how undead fit in the religious scheme of things, and utilizing the energy you know you have to target them? My mindset is that if you know nothing about how undead fit into your religious divine order, you should have no power over them. My clerics haven't seen a skeleton or ghoul in generations.
That is why they have no power over them. They cure the sick and hurt their enemies all the time, and they have the faith to charge that.
So with ed, he has to figure some of the thematics about how he's tieing faith to energy (plant "energy", animal "energy", positive, negative, whatever). When he figures out what it means to be pious in his world, the mechanics of spontaneous casting and turning creatures should fall in line with those aspects of faith.