Sadrik
First Post
Well, wait a minute. I did switch up my roster and I did give the shortened version of the whole story. And there were some demons btw the vampire was the leader of the cult of Asmoedeus- Warning them about undead and then not switching up your enemy roster is what got you greased; IMO, your problem was fixable, but needed tweaking. You went Vampire and stayed the course, which means the PCs were rewarded for putting two & two together and going full bore. Try demons. They don't give a **** how good your turn is.
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One die roll encounter ender-like abilities should not be around imo. and yes I know that there are 5th+ level spells that have save or die mechanics. The one diference here is that those generally target one person/creature. Turn ability is very reusable and effects more than one creature generally.
Min/Max? What that they took PrCs and feats that help them against the dangers they will likely encounter? I dont see a problem with that. I do see a problem when you do that and it is way to powerful against that one thing. That is what I see occuring in 3.x in terms of turning. It completely makes one of the coolest class of villains and makes them punching bags and xp slot machines.sadrik: yeah, that's unfortunate, but if the players have that kind of information, they invariably--quite often subconsciously, IMX--begin to skew towards optimization. it would make sense for many characters to do that as well, IMHO. however, what you're describing is reading to me an awful lot like a problem of min/max rather than an intrinsic issue w/ the turn mechanic proper. after all, at higher levels, aren't a lot of spells of the "save or die" variety? no offense intended or insult to your players, mind.
My overarching point is that if you are going to put the effort into making domain specific turn abilities, step away from the turn mechanic and move more toward a divine feat type of thing. Because, if every DM was to avoid placing the types of mosters that the PC's can turn, to rein in the power of the ability, it will make it a virtually dead ability for the PC and worse an untouchable creature type for the DM. I don't think that is what we want, I know I dont want that.