Arch-Fiend
Explorer
so this is going to be a short one, im mostly just sharing an idea that crossed my mind and people are probably going to mostly be like "thats cool" or "thats not for me", and "heres what the books say", or "heres what i do", or "why would you even play a game at this level"
i dont know what the official statement is in ANY edition of D&D on divine ascension of clerics, but essentially what a cleric is, is a servant of a god among the planes (mostly material plane) so it doesn't make a whole lot of sense to have them become different gods (maybe servitor gods) considering they are a cleric. sure you can just wing the narrative and the mechanics still work, but if you play a cleric you arnt there just for the rules, the role matters somewhat (probably). so what to do?
well to me its kinda obvious and i thinking about other divine casters in editions such as 3e such as favored soul, which is a class where you are basically a lesser avatar of a god. if your running a campaign and you for some reason want to continue playing the game when your players characters rise to godhood; or you just want to have a closing narrative, and no other options seem appealing, heres an option, the cleric becomes their patron deity. basically the essence of the cleric and the deity merge, the alignment of the deity now becomes the alignment of the cleric and that players character now dictates the behavior of that god. this also opens up room for slight shifts in gods alignments over time as the most significant servants of them whom they allow to maintain their powers can be new influences on the direction of the religion.
not a super fleshed out idea or anything, just a passing thought i think it might be interesting to some.
i dont know what the official statement is in ANY edition of D&D on divine ascension of clerics, but essentially what a cleric is, is a servant of a god among the planes (mostly material plane) so it doesn't make a whole lot of sense to have them become different gods (maybe servitor gods) considering they are a cleric. sure you can just wing the narrative and the mechanics still work, but if you play a cleric you arnt there just for the rules, the role matters somewhat (probably). so what to do?
well to me its kinda obvious and i thinking about other divine casters in editions such as 3e such as favored soul, which is a class where you are basically a lesser avatar of a god. if your running a campaign and you for some reason want to continue playing the game when your players characters rise to godhood; or you just want to have a closing narrative, and no other options seem appealing, heres an option, the cleric becomes their patron deity. basically the essence of the cleric and the deity merge, the alignment of the deity now becomes the alignment of the cleric and that players character now dictates the behavior of that god. this also opens up room for slight shifts in gods alignments over time as the most significant servants of them whom they allow to maintain their powers can be new influences on the direction of the religion.
not a super fleshed out idea or anything, just a passing thought i think it might be interesting to some.