Fishbone said:And I don't get why people find casting healing spells to be so distasteful. There have been plenty of times where my Cleric and Druid characters have totally led a party by the nose with healing. The one with the power to heal is the one with the real power.![]()
I agree that clerics are the natural voice of real leadership.
The brash melee specialist who's always in front is usually not thinking about his decisions.
The cleric, in my experience at least, is the closest thing a party has to a responsible grown-up.
I liked playing clerics in 3.0. I haven't played one in 3.5.
What I dislike about the usual DM'ing of clerics is that I've had a lot of DM's assume that the deity exists to make the party's life miserable and to deny spells, cooperation, etc. And, yes, I have suffered that ultimate statement of DM dislike: I've played clerics who got their powers stripped and became fighters with d8 hit dice, forever. I regret nothing. I would do it over again, if by some misfortune I ever play with that DM again.
I liked in 3.0 that one could be a cleric without a personal deity. Taoist clerics are a cool idea, to my mind.