clearstream
(He, Him)
Of they are consistent in leaving it up to the DMIt's almost like these general rules could benefit by specific rules that contain examples of a particular category.

Of they are consistent in leaving it up to the DMIt's almost like these general rules could benefit by specific rules that contain examples of a particular category.
That's true of every single rule in the game - DM can do as he or she likes including ignoring the specific rules for climbing. If there were specific rules for progress combined with a setback, I'd be basing my rulings on that. But there aren't as far as I know, so I don't.Of they are consistent in leaving it up to the DM![]()
But it's not equally true of every rule in the game. Some parts of the rules were left to the DM's discretion by design, such as determining success/failure/roll for resolving player actions. Other parts of the rules are more codifed, such as the mechanics for attack rolls, even though the DM can still opt to change them.That's true of every single rule in the game - DM can do as he or she likes including ignoring the specific rules for climbing. If there were specific rules for progress combined with a setback, I'd be basing my rulings on that. But there aren't as far as I know, so I don't.
Relevant to what though? We're all of us dug into our positions at this point. So it doesn't really matter.(Edited to remove a draft that wasn't intended to be posted.)
But it's not equally true of every rule in the game. Some parts of the rules were left to the DM's discretion by design, such as determining success/failure/roll for resolving player actions. Other parts of the rules are more codifed, such as the mechanics for attack rolls, even though the DM can still opt to change them.
Since the root disagreement in this thread appears to be whether climbing complications were designed to be left to DM discretion (with illustrative examples) or instead were designed to be codified (with prescriptive, non-exclusive examples), the difference seems highly relevant.
Perhaps I misunderstood your post. It sounded like you were dismissing @clearstream's question on the grounds that the DM can change any rule they want.Relevant to what though? We're all of us dug into our positions at this point. So it doesn't really matter.
The rules serve the DM, not the other way around. If someone wants to make their game more like D&D 3.Xe, for example, they can do that.
So, I definitely think the designers intended for the DM to have total discretion in all matters. The rules themselves say you can change any of the rules you want to. But, if one is looking to the rules to inform their rulings, they will draw different conclusions than if they are forming their rulings based on some other criteria, such as preferences based on experiences with other games, or adherence to some sense of verisimilitude.Perhaps I misunderstood your post. It sounded like you were dismissing @clearstream's question on the grounds that the DM can change any rule they want.
My response was intended to point out that, while it is true that the DM can change anything they want, that isn't a rebuttal to @clearstream, because the debate has instead hinged on a difference in opinion of how much DM discretion was designed into the climbing rules.
Right. And then the debate is over what is the correct and/or strongest plain reading of the text.So, I definitely think the designers intended for the DM to have total discretion in all matters. The rules themselves say you can change any of the rules you want to. But, if one is looking to the rules to inform their rulings, they will draw different conclusions than if they are forming their rulings based on some other criteria, such as preferences based on experiences with other games, or adherence to some sense of verisimilitude.
I think this is what @iserith is getting at when they talk about whether or not rulings are “based in the rules.” Not that you’re breaking the rules if you rule a certain way, but that you’re forming the basis of your ruling on something other than a plain reading of the text.
Right, and woe unto someone who says this even though everyone says they agree it's rulings over rules!So, I definitely think the designers intended for the DM to have total discretion in all matters. The rules themselves say you can change any of the rules you want to. But, if one is looking to the rules to inform their rulings, they will draw different conclusions than if they are forming their rulings based on some other criteria, such as preferences based on experiences with other games, or adherence to some sense of verisimilitude.
I think this is what @iserith is getting at when they talk about whether or not rulings are “based in the rules.” Not that you’re breaking the rules if you rule a certain way, but that you’re forming the basis of your ruling on something other than a plain reading of the text.
I don't.Right, and woe unto someone who says this even though everyone says they agree it's rulings over rules!
This statement makes me fear I've failed to adequately explain my objection. To clarify, I have no problem with the idea of ruling over rules. I have no problem, in general, with stating that 5e favors rulings over rules.Right, and woe unto someone who says this even though everyone says they agree it's rulings over rules!