[Closed] A Divine Theater

WizWrm

First Post
It was....uncertainty.

I found myself (awake? aware?) over a rocky patch of ground. A cave was nearby, and standing inside the cave were two groups of humans. They were clothed in poorly-made animal skins, and some were holding long sharpened sticks. Most of the sticks were reasonably straight, and all were slightly charred around the point.

The two groups seemed to be arguing, and one man was gesticulating wildly at the opposing group. Suddenly, he turned and hurled his stick towards where I was. Both groups stopping arguing immediately.

Again, uncertainty. I watched it bounce along the ground, but I could not discern the man's purpose. I felt anger from him, rage over something unknowable, but undeniably directed at me. I reached out and touched his anger, trying to feel it. The man's face took on an odd expression, and he clutched at his arm, then at his chest.

The man fell, and stopped moving. I could no longer feel his anger. The other humans gripped their sticks and formed a half-circle. From them, too, I could now feel uncertainty.


So here's my idea for a game, which has probably been done before. It's uniquely suited to the boards, and would really be a nightmare to run face-to-face, which I why I'm trying it out here.

Those interested will take on the role of a fledgling deity of sorts. You are not all-powerful - you do have limitations. It'll be mostly freeform, since heavy mechanics defeat the purpose of such a game. However, I'm considering some sort of point-based system that dictates, in general, how much of what you can do each day. You'll find yourself first manifested in front of a primeval tribe (maybe human, maybe not), with objectives as defined by you. The tribe has only recently gained true awareness/sentience, although they already at least have some sort of social structure, tool-based intelligence, and a reliable way to get food, like any other group of advanced primates. If it helps you imagine yourself, you're sort of the personified 'collective unconscious' of the tribe - when they gained true sentience, you came into existence. Thus, as your base of followers grows, you become stronger.

The game, as it progresses, will follow the development of a world (a fantasy world, of course; magic and such exists), as you and other divinities (other PCs, of whom you will be initially unaware) shape its course. As I said before, your character won't be omnipotent and omniscient like a "true" deity, but you don't know exactly what you can do until you try. This is not a game for you to power-trip on; it's much more akin to computer-based strategy games like Civilization or Black & White, guiding your civilization and influence to grow.

Unlike the fellow in the introduction, your character has been watching your tribe for a bit and understand basic social rules, the need for food, etc. Your character first chooses to reveal himself (or herself) to the tribe just as the game opens. How he or she does so is entirely up to you.

If there's interest, I'd like to take maybe three or four people. If there is a lot of interest, I'll pick people randomly, as I expect this will be a fairly complex game to run, and it will become even more so with too many players. From potential players, I'd like a name, a short overview of some basic personality traits, and what your character chooses to look like when you first appear.

Now, a few disclaimers: this is the first game I've ever attempted to run, so expect all the usual baggage with that. I'm not a historian, nor have I studied developing cultures in much depth, so if I don't know something, I'm very likely to make it up. You should expect some degree of inconsistency. If this game becomes too time-consuming, loses its fun factor, or any other reasons conspire to make me want to stop, I'll post before calling it off, and see if anyone else wants to take on the role of gamemaster first.
 
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I would be interested. The concept of Black & White was always pretty cool. Do you want the requested info to be posted in this thread or perhaps emailed to you first?

name: Eilil

Overview: Eilil is a curious and intelligent semi-deity, who has observed his tribe for quite some time before deciding to reveal himself. Eilil learns. He is also an actor, fond of blending in to a situation to gain better perspective. His curiosity also leads him to wander in search of experiences and knowledge, as it currently stands. When called for, he can be bold or cautious, but he is mostly a teacher, not a fighter. He will guide his tribe as a parent, not dictating, but allowing them to learn on their own.

First Appearance:
Eilil came among his tribe, clothed in a manner strange to them, and lived among them for a time, before revealing his true nature. He shed his 'human?' form and appeared to the Tribe as a being made of pure light.
 
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Count me as officially interested as well. I'll have to give some thought to a concept, but I'm sure I can work something out.

What can I say? Actraiser was always one of my favorite SNES games...
 

I'm definately interested. It reminds me a little of the IR-games, and that's never a bad thing. :)
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Perhaps something like this, for starters:

Name: Ssyiaa-Yar Asveh, the Lady of Life and Death.

People: Kobolds, various draconics.

Personality: Posessive, martiarchal, expansionistic.

Appearance: The Kobold version of earth's primeval stone-age fertility godess; Big, fat, sitting on a throne of eggs.
 
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I would be very interested as well. As a fan (although not an expert) of the old WotC Primal Order and having read through (but never played) the game Aria, I have always wanted to play in this exact type of game. I will come up with something and post it by tomorrow at the latest, or email it to ya if you would like as per Kavyk, below.
 

I too have some interest, from Populous to Black & White, the various God games have interested me. To see some real Role Playing spin on them would seem to be an interesting idea.
 

Great to see some interest!

A couple notes:

Your divinities won't be so much vastly powerful creatures, but more of a sort of spirit consciousness. When you appear, it's only in the minds of living beings, so your form isn't really your form, but just the way you want others to see you at the time.

Kavyk's outline is great, just what I'm looking for. Go ahead and post them here, since the whole game will be in one thread and you'll be watching others' progress anyway. I just expect from you that, in game, you'll keep OOC knowledge out of all your interactions and decisions.

You won't need 'domains' or 'portfolios' - not yet, at least, though you can develop things like that later on if you want to, and if the situation calls for it (maybe because of negotiation with other divinities).

Your divinities are not aware of any other creatures beyond their tribes and the animals and such that your tribe interacts with. Also, I'd prefer that you not select a race for your tribe, since I want to totally avoid stereotypes (and anti-stereotypes, like nature-loving dwarves) as much as possible. Serpenteye, if you want to go with kobolds, I can do that, but I'd rather break away from traditional racial concepts.

Also, I'm planning on having the opening scene being when you reveal yourselves; sorry if that wasn't clear.

I'm thinking of starting no sooner than [edit] tomorrow afternoon, just as a heads up.
 
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Alrighty then, here goes.

Name: Attar

Overview: Attar is quick to laugh and even quicker to anger. Though at times his mood is difficult to predict, he always admires and respect those who display great strength, whether it be by physical prowess or by unshaking will.

First Appearance: As the hunters of his tribe gathered around the fire one night and celebrated their success in defeating one of the vicious predators that endangered them as well as their prey, Attar awakened; his tribe had found its place. With a thunderous roar of laughter, Attar sprang out of the fire itself in the guise of a man with jet black skin and the head of a lion with a fiery mane, set down his burning spear, and joined his tribe in their celebration.
 


Name: Sul Peshwan

Overview: Sul Peshwan is the spirit of the winds along the great plains. He/she is the force of motion that drives creativity and perserverance. Sul Peshwan can be a gentle as a summer breeze or as violent as a winter storm and whose gender changes to meet his/her mood.

First Appearance: The nomads of the great plains gather in a dried, shallow river bed for a great meet. A storm brews and the winds crash into the gathered nomads, seperating families and tribes, churning the peoples of the plains into confusion. A lone girl-child weeps, and cries to the skies and Sul Peswan awakens. He appears before the nomads as an ephemeral being, neither male nor female, long hair wind-blown and blows the wind away with his powerful lungs.
 

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