[Closed] A Divine Theater


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What kind of climate is the Halfling plain located in? Is it a temperate grassland, mediterranean/mid-eastern plain, or a subtropical savanna? What kind of monsters and animals inhabit the plain?
 
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Think like the Great Plains.

Here's a nice site with a listing of animals most commonly found in that kind of area. Scroll down for links to animal listings; as for predators, it looks like coyotes, wolves, foxes, bears, mountain lions, bobcats, plus probably scattered ankhegs, krenshars, giant eagles, and maybe a few others. Did you have anything in mind?

As for pacing etc., I can run it however you guys want. We can do little blurbs of roleplay that advance the plot (i.e., one scene in which you teach them how to train birds, then whoosh!, one scene fifty years later where you teach them how to build boats, then whoosh! etc etc.) or it can be more like the IR if you prefer - you just give a general summary of what you're trying to teach/do with the tribe, then I give you the result.

Kalanyr said:
Are you taking anyone new because of the drop out? If so I'm interested.

Sorry, I think I've got my hands full already. But I'll put you on an alternate list if someone has to drop out or something.
 

WizWrm said:
Think like the Great Plains.

Here's a nice site with a listing of animals most commonly found in that kind of area. Scroll down for links to animal listings; as for predators, it looks like coyotes, wolves, foxes, bears, mountain lions, bobcats, plus probably scattered ankhegs, krenshars, giant eagles, and maybe a few others. Did you have anything in mind?

As for pacing etc., I can run it however you guys want. We can do little blurbs of roleplay that advance the plot (i.e., one scene in which you teach them how to train birds, then whoosh!, one scene fifty years later where you teach them how to build boats, then whoosh! etc etc.) or it can be more like the IR if you prefer - you just give a general summary of what you're trying to teach/do with the tribe, then I give you the result.

Hmm, thanks. I was just wondering how suitable the land was for agriculture, how much water was available for irrigation (if irrigation was even needed), and what kind of animals were available for domestication. It looks pretty good :)

A normal Eagle (small) has a strength of 10, it's can carry up to 25 pounds without penlties. An advanced Eagle (2-3 HD, medium) has strength of 14 and can carry up to 58 pounds. The average halfling weighs 30-35 pounds. Would it be possible to train eagles as flying mounts for my halflings, or halfling children?
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I'd prefer the first approach. The IR was probably too unrealistic for this kind of game. It would be silly to go from stone-age to atomic-age in a single generation (or 50). I envision this as more of a world-building game than a war-game.
If we want to incorporate a more IR-like element in the game we can do that at a later stage, when our nations have reached the early industrial era. Then it would be plausible with a rapid technological and magical evolution, and world-spanning wars and diplomacy. I like that idea. This first part of the game could be a way to determine the general culture and power-level of our nation in preparation for the war-game to come.
 
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Correct my post if I am wrong over in the IC thread. I am wondering if our divinities know pretty much everything we know as far as what can be eaten and hunted, how to make things, etc. Hence, I want to make sure my first post is okay when I teach them to do something besides fish and eat fruit.
 

So far I'm considering we have access to what our tribe thinks and remembers as a whole, so we can teach them what they could learn on their own if they put together all their knowledge: e.g. some children of my tribe noticed some fruit wooden shell floating on the shore, while some adults know how to work with wood: then I can suggest them to make a wooden shell that floats and that fits men. Could that work for you?
 

Yes. Thanks. I do believe it will work nicely. It will explain the roots, I think, since most children will put almost anything in their mouths. If an adult realized that rabbits or other burrowers ate the roots and that the children didn't get sick from eating them, that could explain how Eilil would know.

Now, I just have to justify the concept of farming.
 

I am looking at the information presented to me. Forests are not a particularly good place to start a civilization as most of the time is spent gathering food rather than the agrarian model (agriculture) which allows for the beginning of culture and pursuits that do not directly relate to survival.

I kind of like the cave and the forest though, so I had thought of teaching the Sharalik of the spirits of the world and how to use those spirits to become hunter gatherers of such skill that they could pursue culture development as well as an agrarian society.

However, though you said this would mostly be freeform, I did not want to step beyond my bounds and drop magic in too early/create my own system of magic if you already had something in mind.
 

My choice of an agricultural society is based primarily on geography. Flood plains tend to be fertile and excellent for farming. Also, since hunting animals seems to be out as they aren't mentioned, I am left with the agrarian model. Of course, since I am very interested in getting my folks to a point where there are enough of them to do things other than simply survive, I am quite pleased. The Nile River Valley comes immediately to mind as a parallel geographically speaking. Of course, there's no way to stop the flooding, so for a while, we'll need to be semi-nomadic.
 

Wizwrm, how large is the Isle of Quam? Also, I'm thinking about it as similar in climate and natural features to a Hawaii islands. Am I correct?
 

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