[Closed] A Divine Theater

In regards to knowledge:

Yes, you know everything that your tribe knows. Also, you need to consider that your divinities are vastly intelligent and superhumanly creative and clever. Since we as people are neither vastly intelligent nor superhumanly creative and clever, that will be simulated in a couple ways: first, you can bring in reasonable "OOC" knowledge - for example, since your divinity knows that wood floats, he can make the "leap of insight," and figure out how to shape boats such that they can support large amounts of weight. Second, I'm letting the tribes be a little less intelligent and clever than groups of regular humans, so as to give you room to grow.

Serpenteye said:
A normal Eagle (small) has a strength of 10, it's can carry up to 25 pounds without penlties. An advanced Eagle (2-3 HD, medium) has strength of 14 and can carry up to 58 pounds. The average halfling weighs 30-35 pounds. Would it be possible to train eagles as flying mounts for my halflings, or halfling children?

I'm gonna have to inject a bit of realism into those numbers, though. I don't believe that a regular eagle would be able to carry 25 pounds and still fly; I don't even think they weigh much more than that. I have a friend who is a biologist (and a gamer), and she worked out that 100'+ dragons, would, at best, given hollow bones and bird-like body structure (very light and strong), only be able to glide downward while carrying a 150 lb. man. Fortunately, dragons have super-secret magic powers that let them fly, so we can accept them doing better than that in a fantasy world. Eagles, on the other hand, aren't magic. I would allow advanced giant eagles to carry halflings, though.

Wrahn said:
However, though you said this would mostly be freeform, I did not want to step beyond my bounds and drop magic in too early/create my own system of magic if you already had something in mind.

Go ahead and let me know what you want to try, and I'll let you know what happens.

In general: for mundane stuff, feel free to manipulate the environment as much as you want. I have a vague idea of what limits to place on this, and I'll let you know if you're starting to tire of so much divine manipulation of the world, or if you do something that's over the line.

Lichtenhart said:
Wizwrm, how large is the Isle of Quam? Also, I'm thinking about it as similar in climate and natural features to a Hawaii islands. Am I correct?

Right on the money. Think maybe Kauai in regards to size.

Also, just a request: please don't use quotes. They're filling the thread up with redundant material and making it difficult for me to sort through everything. Instead, just list your name, your tribe's name, your tribe's race, and your "area," in the subject line or at the top of your post. For example:

Attar - Orcs of the Jasad - tundra and treeline
 

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All right, the next update is posted.

If there's anything you want me to do differently or change about how I'm running the game, especially stylistically or in regards to pacing, please don't hesitate to mention it.
 

My intention is to teach the Sharalik magic rather than anything I would do and I am not sure that is line with what you are thinking at this point. I went ahead and posted, if this is not in line with what you want, I can edit.
 

This goes without saying, but there is definitely some stuff that your divinities are not fully knowledgeable about, especially in regards to the creation of the world, magic and magical creatures, their own abilities, and other spirits.

There are actually a couple examples of this going on right now, but specifically, the "realm of the stars," Irohim set up as an afterlife for the gnomes is not really the night sky - it's more of a divine realm he set up for them.
 


No, you're all doing a good job. I just wanted to be sure everyone knows that some of what you do won't work out quite the way you describe it. Keep going the way you're going; the game is much more fluid when you assume that in general, the "environment" will react in certain ways. Otherwise, we'd have four times as many posts with a tenth the substance. I'm trying to let you do as much as you can. So, feel free to make some assumptions; most of them will pan out.

Also, yes; horses are native to the area where you are. I gotta run, but I'll post another update early this afternoon.
 

WizWrm said:
There are actually a couple examples of this going on right now, but specifically, the "realm of the stars," Irohim set up as an afterlife for the gnomes is not really the night sky - it's more of a divine realm he set up for them.
Well, as i see it, Irohim kinda sprang from the Volor's dreams, so the dreams are real for him; he believes to be the son of the stars, and that dead gnomes goes to the home in the stars, because that's what the tribe dreams and thinks, but it's not necessarily true. He's really a child, a smart child, with the knowledge and imagination of a whole people, but a child nonetheless, that seeks the appreciation of his older brothers the gnomes.
So he's probably doing lots of magic things, but he isn't aware of that, and he won't be until the Volor will 'teach him'.
 

Kavyk said:
If the distance does not look too far, perhaps they might send a pair of canoes to the island.

Er, which island?

WizWrm said:
The expedition to the northwest up the river brings them to the coast, where they find a small cave system about two miles in from the shore. They can see, just on the horizon, that there is a great forest to the north.

Lichtenhart: Exactly.

Also, feel free to name NPCs yourself.
 



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