Okay, here is Tirion's characters sheet.
A few notes:
1. This is done with the assumption of DM generosity on the questions I asked above
If that changes, I will adjust accordingly.
2. If there are any spells from the cleric list you wish to see, let me know.
3. Out of the kindness of my heart I'm reserving a 300 gold diamond for Revivify. It would be nice if eventually everyone has their own diamond
I'm fine paying for some of the continual flame items, though some of you may not need them (the elf?) and I'll reduce the number I make.
4. Here's how I initially see him working. Tirion will be up there with the barbarian helping to control the front lines as off-tank. Spells will normally be reserved for tossing out Healing Word and Mass Healing Word during combat, Prayer of Healing and Cure Wounds outside of combat. If you need a heal, during combat, just have your character yell for one. Spells like Hold Person and Command will generally be reserved for the Warcaster opportunity attacks or to save some backliner (squishy wizards) if needed. Spirit Guardians is my mass nuke if there are spell slots available.
[sblock=Character Sheet]
Name: Tirion Cayde
Class and Level: Cleric 5 (Life)
Background: Noble
Race: (Grey) Variant Human
Alignment: NG - Tirion does his best to help others according to their needs. He has strong Lawful tendencies, which are under strain given the situation back home with his uncle Maledict and his cousin/foster brother Rex. He does not know the truth yet about his uncle.
XP: 6500/14,000
Variant Human Features:
ASI: +1 Str and +1 Wis
Skills: Proficiency in Insight
Feat: Warcaster - Advantage on Concentration saves; perform somatic components with weapon or shield in hand; cast a spell as an opportunity attack
Cleric Features:
Ritual Caster (must have spell prepared)
Domain: Life
Disciple of Life: All healing spells restore an extra 2+spell level hit points
Channel Divinity (1/R):
Turn/Destroy Undead (CR 1/2)
Preserve Life
Proficiencies:
Armor: Heavy
Weapons: Simple
Tools: Dragonchess
Noble:
Skill Proficiencies: History, Persuasion
Additional Language: Elven
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp.
Feature: Position of Privilege - Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a noble if you need to.
Personality:
The common people love me for my kindness and generosity.
I try hard to live up to the example left me by my parents.
Ideal:
Noble Obligation. It is my duty to protect and care for the people beneath me.
Bonds:
My loyalty to my rightful sovereign and cousin Rex is unwavering.
Flaws:
I am secretly in love with my best friend Rex's estranged wife and keep secret from him the moment of weakness we had together. (Love triangle)
STR: 15 (+2) Save: +2 (+1 to Str from V. Human)
DEX: 10 (0) Save: 0
CON: 13 (+1) Save: +1
INT: 10 (0) Save: 0
WIS: 18 (+4) Save: +7 (+1 to Wis from V. Human)(+2 Wis from L4 ASI) Proficiency in saves from Cleric class
CHA: 10 (+0) Save: +3 Proficiency in saves from Cleric class
Initiative: 0
HP: 33
Speed: 30
AC: 20
Hit Dice: 5d8
Proficiency Bonus: +3
Languages:
Common, Elven, Dwarven
Skills
Acrobatics (DEX): 0
Animal Handling (WIS): +4
Arcana (INT): 0
Athletics (STR): +2
Deception (CHA): 0
History (INT): +3*
Insight (WIS): +7*
Intimidation (CHA): 0
Investigation (INT): 0
Medicine (WIS): +7*
Nature (INT): 0
Perception (WIS): +4
Performance (CHA): 0
Persuasion (CHA): +3*
Religion: (INT): +3*
Slight of Hand (DEX): 0
Stealth (DEX): 0 (DA Heavy Armor)
Survival (WIS): +4
*Indicates proficiency
Mace: +5 to hit, 1d6+2/B
Javelin: +5 to hit, 1d6+2/P 30’/120’
Handaxe: +5 to hit, 1d6+2/S 20’/60’
Dagger: +5 to hit, 1d4+2/P 20'/60'
Spell attack: +7
Spell DC: 15
Equipment:
Gold: 25 gp
Javelin x3
Healer's kit (10 uses)
Holy Water x5
Acid
Alchemist Fire
Antitoxin
Explorer's pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 rations, waterskin, 50' silk rope)
6 continual flame amulets
300 gp diamond (for use with Revivify)
Scroll of Cure Light (L1) x5
Potion of Healing x5 (2d4+2)
Plate armor
Shield (w/ Holy Symbol)
Mace (enchanted continual flame, hood)
Handaxe
Dagger
Climber's kit
Traveler's clothes (worn)
Holy Symbol amulet (enchanted with continual flame)
Incense and Censer
Vestments
Dragonchess set
Trinket: A mosaic tile w/ multicolored glazed surface (Pelor tile from parents' tomb)
Spells -(R) denotes a spell castable as a ritual:
Cantrips:
Guidance
Mending
Sacred Flame
Thaumaturgy
1st Level:
Domain: Bless
Domain: Cure Wounds
Command
Guiding Bolt
Healing Word
2nd Level:
Domain: Lesser Restoration
Domain: Spiritual Weapon
Blindness/Deafness
Hold Person
Prayer of Healing
3rd Level:
Domain: Beacon of Hope
Domain: Revivify
Dispel Magic
Mass Healing Word
Spirit Guardians
[/sblock]
[sblock=Potential Magic Items]
Cloak of Protection
Gauntlets of Ogre Power
Mithral Plate
Pearl of Power
+1 Mace
[/sblock]