As Mouseferatu pointed out, there's more than one component to Cloud of Daggers.
1) It makes an attack,
then
2) it creates what I'm surprised isn't defined as a zone effect. I'll refer to it as a hazard.
The initial attack can miss. The hazard however remains, since it is created regardless of whether the attack hits or misses. That hazard is independant of the initial attack roll. A creature takes the damage from that hazard regardless of whether the initial attack hits or misses, and regardless of whether it was the target of the initial attack.
So if the initial attack misses the minion, it is still standing in a hazard that will kill it at the start of its turn, unless someone slides it out of that square. If that happens, then someone else could still slide it, or another minion, into that square, to die at the start of its turn.
1) It makes an attack,
then
2) it creates what I'm surprised isn't defined as a zone effect. I'll refer to it as a hazard.
The initial attack can miss. The hazard however remains, since it is created regardless of whether the attack hits or misses. That hazard is independant of the initial attack roll. A creature takes the damage from that hazard regardless of whether the initial attack hits or misses, and regardless of whether it was the target of the initial attack.
So if the initial attack misses the minion, it is still standing in a hazard that will kill it at the start of its turn, unless someone slides it out of that square. If that happens, then someone else could still slide it, or another minion, into that square, to die at the start of its turn.
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