Khisanth the Ancient
Explorer
Ah, activity.
Given that it doesn't see very well, an argument I accept BTW, I'd think Darkvision 60 ft. is actually appropriate even if it ends up being somewhat ridiculous in context.
OK, sounds good.
Skill numbers look pretty good to me, though remember that its ground Speed adds a bonus to Jump (that's a pretty obscure rule that's easy to forget).Using Kerrick's suggestion (gleaned from the IH Bestiary suggestions for ground speed by size) of 80 feet, that would grant a Jump bonus of +20, for a total Jump mod of +73.
Thanks, I had forgotten.
Other feats: Improved Initiative, Dire Charge, Superior Initiative, Combat Reflexes, Improved Combat Reflexes, Penetrate Damage Reduction.
Then perhaps add a Divine Ability or two (or would Clover need Divine Traits for that?) If it's allowable, I'd say Exoskeleton, [Energy] Immunity or Self-hypnosis. That drops us to 36 feats, or 30 if we buy two Divine Abilities; split any leftovers between Armor Skin, Damage Reduction, and Epic Prowess. So I'd suggest:
Feats: Awesome Blow, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite, tail), Improved Initiative, Lightning Reflexes, Power Attack, Weapon Focus (bite, tail)
Epic Feats: Armor Skin (x5), Damage Reduction (x4), Devastating Critical (bite, tail), Epic Prowess (x4), Epic Reflexes, Improved Combat Reflexes, Overwhelming Critical (bite, tail), Penetrate Damage Reduction (adamantine, cold iron, silver), Perfect Health, Superior Initiative
Divine Abilities: Self-hypnosis (or Exoskeleton)
Attacks: The table in the Epic Bestiary says 4d8 for bites, 4d6 for claws, 4d6 for slams for a Titanic creature. But the tail is large (and very powerful, in the movie) so it should use either the "1/4 body length" or the "1/2 body length" column - 2 or 3 sizes larger, thus 8d6 or 8d8 base damage.