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CoC d20: convince me

As far as I'm concerned a game's system is irrelevent to how the game is actually played. A d20 Cthulhu campaign and a d20 Oriental Adventures campaign for example would be radically different animals (unless the Oriental Adventures game had a really perverse DM!).

Personally, I like some things about d20 and not others. The big advantage of it is that it is a standard - so for most players, learning a new game means less time learning a new system, and more time experiencing it.
 

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jkantor said:
As far as I'm concerned a game's system is irrelevent to how the game is actually played. A d20 Cthulhu campaign and a d20 Oriental Adventures campaign for example would be radically different animals (unless the Oriental Adventures game had a really perverse DM!).

Hentai!

See this thread for more details.
 

I find d20 to be a little less confusing than most other systems, so I prefer to use it. That's one reason I bought the book. The original CoC system might have a better 'feel', but atmosphere is a matter of running the game. I'm not necessarily going to use Cthulhu Mythos monsters in my game, but between the dark spells, the sanity scoring, and the modern use rules, it'll make the book fantastic for use in any horror game.

And that's another thing. The spells. A great slotless system that puts some of the danger and mystery back into spellcasting. A nice alternative to the corner-garage-mechanic equivalent D&D spellcaster. Now the elder master wizard locks himself up in the penthouse of a grand spire in the middle of nowhere, and it's not because that's what's Arcane Casting Weekly said was in fashion this year. :)
 

IMHO, the best use for it is a D&D/Cthulhu crossover. This is not as wacky as it sounds.

It's not wacky at all! It fits Conan (and most Robert E. Howard heroes) quite well, and it fits Leiber's Fafhrd & Gray Mouser and Moorcock's Elric pretty decently too.
 

And that's another thing. The spells. A great slotless system that puts some of the danger and mystery back into spellcasting. A nice alternative to the corner-garage-mechanic equivalent D&D spellcaster. Now the elder master wizard locks himself up in the penthouse of a grand spire in the middle of nowhere, and it's not because that's what's Arcane Casting Weekly said was in fashion this year. :)

Well said! I'm really excited about the magic system -- and you could probably port over the "core" spells while using the CoC system too (for a fantasy game, not to fireball Cthulhu in 1920's USA).
 

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