MerakSpielman
First Post
And you know what's really fun? BE with PowerAttack... 

Not bad, except when figuring that this ability will cost 12,000gp, minimum. Since the weapon in question is already a +5 weapon, costing 50k, and a +6 weapon costs 72k... And BE is weak enough without having to pay an extra 12k just so that the weapon re-gains the functionality it had before it was enchanted.Siberys said:Material Recall
+1 Bonus
This enchantment causes Brilliant Energy weapons to be treated as their original material for the purposes of overcoming DR. The original MW weapon must have been made of a substance able to overcome DR, such as Adamantine, Silver, or Cold Iron
This enchantment has no effect when applied to a weapon without the Brilliant Energy property.
True 'nuff. I'll just stand by my previous opinion, and we'll leave it at that.Siberys said:Well, That's the point, really. You wanna it counted, you pay more money. I'll personally be using this, but, hey, your game, your rules. Any way, if you want it to be cheaper, simply lower it's cost.
Siberys said:This should solve the problem for those like me who think it shouldnot be counted as Cold Iron (In this Example). Hope it Helps!![]()
Material Recall
+1 Bonus
This enchantment causes Brilliant Energy weapons to be treated as their original material for the purposes of overcoming DR. The original MW weapon must have been made of a substance able to overcome DR, such as Adamantine, Silver, or Cold Iron
This enchantment has no effect when applied to a weapon without the Brilliant Energy property.
ARandomGod said:Even better:
Material recall.
Cost: 5000 gp.
Hypersmurf said:Natural weapons have types just as other weapons do. The most common are summarized below.
Bite: The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.
Tentacle: The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage.
-Hyp.
Lela said:Many of these arguments remind me of my DM's way of doing things. And I don't mind telling you that it frustraits us players like mad (most of us). While there are other issues involved, one of the big ones is his tendency to ignore the rules and use logic as a defense.
Be it slaughtering the Precise Shot feat, redoing SR (but only applying the changes to players), adjusting weapon properties, or changing the armor sleeping rules. Each time, he says something like "That just doesn't work" or "That's not the way it actually happened." It tends to cause issues in our group.
While often he's probably right (he's the history major), it still bothers us each time he reduces our strengths and puts someone else above us with nothing but DM fiat.
I believe in giving the players the benifit of the doubt when it comes to rules or flavor, just as I give the rules priority over my own ideas even if I'm unsure of them. If it doesn't say "The stubstance no longer has the material properties of its previous form (such as damage reduction or weight)" then I don't add it in.
The PCs have a hard enough time in this world as it is. I don't need to start taking away the powers of their abilities or eqipment. I know how draining that can be to a playe and I would never do it to my PCs.
moritheil said:The original post this replied to said "unless it's a different part of the weapon." I'm not sure if you would rule that the exact same part of the mouth deals piercing, slashing, and blugeoning damage, or if different parts of the mouth do that (different teeth, perhaps). So this doesn't flat out trump the original assertion, although it comes close.