Cold Iron Brilliant Energy Longsword?


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The Material Recall Weapon Ability

This should solve the problem for those like me who think it shouldnot be counted as Cold Iron (In this Example). Hope it Helps!:D



Material Recall
+1 Bonus

This enchantment causes Brilliant Energy weapons to be treated as their original material for the purposes of overcoming DR. The original MW weapon must have been made of a substance able to overcome DR, such as Adamantine, Silver, or Cold Iron
This enchantment has no effect when applied to a weapon without the Brilliant Energy property.
 
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Siberys said:
Material Recall
+1 Bonus

This enchantment causes Brilliant Energy weapons to be treated as their original material for the purposes of overcoming DR. The original MW weapon must have been made of a substance able to overcome DR, such as Adamantine, Silver, or Cold Iron
This enchantment has no effect when applied to a weapon without the Brilliant Energy property.
Not bad, except when figuring that this ability will cost 12,000gp, minimum. Since the weapon in question is already a +5 weapon, costing 50k, and a +6 weapon costs 72k... And BE is weak enough without having to pay an extra 12k just so that the weapon re-gains the functionality it had before it was enchanted.
 

Well, That's the point, really. You wanna it counted, you pay more money. I'll personally be using this, but, hey, your game, your rules. Any way, if you want it to be cheaper, simply lower it's cost.
 

Siberys said:
Well, That's the point, really. You wanna it counted, you pay more money. I'll personally be using this, but, hey, your game, your rules. Any way, if you want it to be cheaper, simply lower it's cost.
True 'nuff. I'll just stand by my previous opinion, and we'll leave it at that.
 

Siberys said:
This should solve the problem for those like me who think it shouldnot be counted as Cold Iron (In this Example). Hope it Helps!:D



Material Recall
+1 Bonus

This enchantment causes Brilliant Energy weapons to be treated as their original material for the purposes of overcoming DR. The original MW weapon must have been made of a substance able to overcome DR, such as Adamantine, Silver, or Cold Iron
This enchantment has no effect when applied to a weapon without the Brilliant Energy property.


Even better:

Material recall.
Cost: 5000 gp.
 

ARandomGod said:
Even better:

Material recall.
Cost: 5000 gp.

I really don't think we need to get into this. Clearly everyone has different ideas about the utility of Brilliant Energy; a debate about the pricing of something which sprang from the fact that people couldn't agree is only going to result in more people finding out that they can't agree.

Hypersmurf said:
Natural weapons have types just as other weapons do. The most common are summarized below.

Bite: The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.

Tentacle: The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage.


-Hyp.

The original post this replied to said "unless it's a different part of the weapon." I'm not sure if you would rule that the exact same part of the mouth deals piercing, slashing, and blugeoning damage, or if different parts of the mouth do that (different teeth, perhaps). So this doesn't flat out trump the original assertion, although it comes close.


Lela said:
Many of these arguments remind me of my DM's way of doing things. And I don't mind telling you that it frustraits us players like mad (most of us). While there are other issues involved, one of the big ones is his tendency to ignore the rules and use logic as a defense.

Be it slaughtering the Precise Shot feat, redoing SR (but only applying the changes to players), adjusting weapon properties, or changing the armor sleeping rules. Each time, he says something like "That just doesn't work" or "That's not the way it actually happened." It tends to cause issues in our group.

While often he's probably right (he's the history major), it still bothers us each time he reduces our strengths and puts someone else above us with nothing but DM fiat.

I believe in giving the players the benifit of the doubt when it comes to rules or flavor, just as I give the rules priority over my own ideas even if I'm unsure of them. If it doesn't say "The stubstance no longer has the material properties of its previous form (such as damage reduction or weight)" then I don't add it in.

The PCs have a hard enough time in this world as it is. I don't need to start taking away the powers of their abilities or eqipment. I know how draining that can be to a playe and I would never do it to my PCs.

Your DM has control issues; the problem is not the balance of Brilliant energy here; it's your DM.
 

moritheil said:
The original post this replied to said "unless it's a different part of the weapon." I'm not sure if you would rule that the exact same part of the mouth deals piercing, slashing, and blugeoning damage, or if different parts of the mouth do that (different teeth, perhaps). So this doesn't flat out trump the original assertion, although it comes close.

Well, I look at it as the difference between a hooked hammer and a morningstar.

Both weapons deal bludgeoning and piercing damage. But with the hooked hammer, you have to make a choice which part of the weapon you hit with - the hammer end, or the hooked end. You can either deal bludgeoning damage, or you can deal piercing damage, but not both. With the morningstar, on the other hand, there's no option. When you attack, you deal both bludgeoning and piercing damage. You can't hit with a certain part of the weapon to only deal one type.

That's how a bite attack works. One attack, all three damage types... no picking and choosing.

-Hyp.
 

Considering Brilliant Energy costs a virtual +4 to the enhancement of the weapon, it would be rather silly for benefit to wind up being a hindrance (in terms of no longer being able to overcome damage reduction).

It seems you would need to pick one of two alternatives: the brilliant energy enhances the blade in question such that you get all the benefits of the brilliant energy property while retaining any previous properties of the blade. Incidentally this would, strictly speaking, be the proper interpretation according the RAW. Because the above is not mutually exclusive and the RAW don't specifically write something to the contrary, there is no reason that a cold iron brilliant energy weapon would not function as cold iron. These logical contradictions everyone speaks of are rather ridiculous - we are talking about magic. Whose to say that upon making the blade light it doesn't somehow incorporate the mystical powers of cold iron that allow one to bypass the DR of a fiend? The camp against this interpretation is open-minded enough to accept magic but then close-minded to the idea that this application of magic must obey physics... Come on.

The alternative is to treat the brilliiant energy property as transforming the blade and not just enhancing it such that now the blade is light INSTEAD of whatever it was before. If you do this you have to follow this interpretation through to its conclusion, however. If you are treating the blade as made out of light, it would technically count as energy in the same way that searing light, the lantern archon's ray attack, sunbeam, etc. would count as energy - meaning DR was irrelevant. As light it would count as an non-descriptor type of energy so that no energy resistance would apply. This interpretation makes a brilliant energy weapon perhaps more powerful than it was before - or for a +4 virtual enhancement is perhaps exactly as powerful as it should be considering the rarity of armor and shields on high CR monsters. YMMV
 

stack it all!

I still think they will stack unless someone can post something saying otherwise.

Special Materials do not stack
If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material.

But the special abilities do stack
In addition to enhancement bonuses, weapons can have one or more of the special abilities detailed below.

Looking for anything that says special abilities and special materials do not stack.
Get out your anarchic axiomatic holy brilliant energy ghost touch keen admantine gauntlets of disruption! (feel free to calculate cost)
 

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