CapnZapp
Legend
This quote:
I just haven't seen it in practical play.
I should add that: yes, you can play Evil DM from Hell, and yes, if you allow your monsters to play as effectively as PCs, you can definitely cause more PC deaths. If monsters ruthlessly focus fire, and keep firing at downed characters. If you use every trick in the book to capitalize on indirect and secondary effects of spells cast. If monsters don't just "offer combat" but attack during a fighting retreat.
Sure you can do all those things.
But is that fun? No.
And does the DMG assume them? Hell no.
Sure I could play each and every NPC as optimal as any given PC played by a good minmaxer. But I definitely don't think that's what the DMG has in mind.
Besides, I'd much rather let the PCs have their glory, and spend my brain capacity on directing the overall adventure. You might be capable of masterminding dozens of NPC actions without getting your brain cooked. If so, congrats on being able to make the DMG encounters as deadly as described.
For the rest of us, we take the simple way out: adding more foes of higher level!
regards,
Zapp
PS. There are five player characters, and they were level 5 at the time. The three "cohorts" are built using full PC rules (converted from NPC stats), but they
a) are played as NPCs, that is: there is not a "full player brain" behind their actions
b) they have weaker stats and weaker gear
c) they are a full level behind the heroes
In general, I suspect a) makes most of the difference. At this particular moment in time, however, c) probably had the most impact. The difference between 4th and 5th level is generally gargantuan.
is to me emblematic of the whole issue. I can see why you say this - if you read the rules and the DMG encounter guidelines, it definitely reads as that should be the case.Just those 4 critters alone should have wiped the floor with 8 x 5th level PC's - they should have been dropping like flies!
I just haven't seen it in practical play.
I should add that: yes, you can play Evil DM from Hell, and yes, if you allow your monsters to play as effectively as PCs, you can definitely cause more PC deaths. If monsters ruthlessly focus fire, and keep firing at downed characters. If you use every trick in the book to capitalize on indirect and secondary effects of spells cast. If monsters don't just "offer combat" but attack during a fighting retreat.
Sure you can do all those things.
But is that fun? No.
And does the DMG assume them? Hell no.
Sure I could play each and every NPC as optimal as any given PC played by a good minmaxer. But I definitely don't think that's what the DMG has in mind.
Besides, I'd much rather let the PCs have their glory, and spend my brain capacity on directing the overall adventure. You might be capable of masterminding dozens of NPC actions without getting your brain cooked. If so, congrats on being able to make the DMG encounters as deadly as described.
For the rest of us, we take the simple way out: adding more foes of higher level!
regards,
Zapp
PS. There are five player characters, and they were level 5 at the time. The three "cohorts" are built using full PC rules (converted from NPC stats), but they
a) are played as NPCs, that is: there is not a "full player brain" behind their actions
b) they have weaker stats and weaker gear
c) they are a full level behind the heroes
In general, I suspect a) makes most of the difference. At this particular moment in time, however, c) probably had the most impact. The difference between 4th and 5th level is generally gargantuan.