wingsandsword
Legend
Okay, I've been thinking about the subject of unarmed combat in D&D.
As the rules currently stand in D&D 3.x, the only way to be an effective unarmed combatant is to be a Monk (funky PrC's excluded). The Improved Unarmed Combat feat is a joke it's so poor, and Monks don't meet many peoples character concepts. Personally, I like monks in D&D and don't want them watered down into a general "unarmed fighter" class, I like my wuxia-style monks, but there should be a way to model effective unarmed combat in D&D with any class without removing the benefit that the Monk is the best Unarmed fighter.
The Combat Martial Arts feat tree from d20 seems to present an option for this. This improves upon Improved Unarmed Combat, making unarmed strikes usable by other classes, while not giving them clearly an advantage, since they start at 1d6 damage, while the feat just gives 1d4. Presumably some language may be added to change the damage for smaller/larger characters.
I'd make them all Fighter Bonus Feats, and the Monk Unarmed Strike ability count as Combat Martial Arts for prereqs (buying Improved and Advanced, since they don't get anything to improve their critical range). Also, the name might be changed a little for flavor purposes.
But, what do people think of the idea in general?
As the rules currently stand in D&D 3.x, the only way to be an effective unarmed combatant is to be a Monk (funky PrC's excluded). The Improved Unarmed Combat feat is a joke it's so poor, and Monks don't meet many peoples character concepts. Personally, I like monks in D&D and don't want them watered down into a general "unarmed fighter" class, I like my wuxia-style monks, but there should be a way to model effective unarmed combat in D&D with any class without removing the benefit that the Monk is the best Unarmed fighter.
The Combat Martial Arts feat tree from d20 seems to present an option for this. This improves upon Improved Unarmed Combat, making unarmed strikes usable by other classes, while not giving them clearly an advantage, since they start at 1d6 damage, while the feat just gives 1d4. Presumably some language may be added to change the damage for smaller/larger characters.
Modern SRD said:Combat Martial Arts
Prerequisite: Base attack bonus +1.
Benefit: With an unarmed strike, the character deals lethal or nonlethal damage (the character’s choice) equal to 1d4 + the character’s Strength modifier. The character’s unarmed attacks count as armed, which means that opponents do not get attacks of opportunity when the character attacks them unarmed. The character may make attacks of opportunity against opponents who provoke such attacks.
Normal: Without this feat, a character deals only 1d3 points of nonlethal damage. Unarmed attacks normally provoke attacks of opportunity, and unarmed combatants cannot normally make attacks of opportunity.
Improved Combat Martial Arts
Prerequisites: Combat Martial Arts, base attack bonus +4.
Benefit: The character’s threat range on an unarmed strike improves to 19–20.
Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.
Advanced Combat Martial Arts
Prerequisites: Combat Martial Arts, Improved Combat Martial Arts, base attack bonus +8.
Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage.
Normal: An unarmed strike critical hit deals double damage.
I'd make them all Fighter Bonus Feats, and the Monk Unarmed Strike ability count as Combat Martial Arts for prereqs (buying Improved and Advanced, since they don't get anything to improve their critical range). Also, the name might be changed a little for flavor purposes.
But, what do people think of the idea in general?