A level 12 build that is significantly weaker than its mono-classed Paladin buddy for most of the preceding 11 levels
I think a Bard/Sorcerer/Warlock 4 - Paladin 8 is better than most Paladin 11 or 12 you can build. Depending on the party and campaign I think it can even be better to multiclass at level 5.
Multiattack is a pretty key ability, but even that is mitigated to a degree with weapon mastery and truestrike. Is a single class Paladin 11 really better than a Paladin 4-Dance Bard 7 or Warlock-7 running True Strike and Cleave or a Valor Bard 7 running truestrike with extra attack? I am not so sure when you consider the difference in spell slots, extra damage from truestrike, and extra unarmed strikes or Agonizing Blast truestrike damage.
Part of this is spell slots matter to a Paladin and you are getting a lot more in a multiclass with a full caster.
Add in the other stuff you get with a multiclass and I think you will be well ahead on good multiclasses well before level 11.
Also it will be interesting to see the new monster manual. Supposedly non-magic damage resistance is going away. What does this mean for classic enemies like Devils, Vampires, Elementals etc? If it means those creatures are now resistant to all B/P/S then your martials got a lot weaker because their weapon damage is going to plummet (although Paladins will be better than most others). Truestrike is going to allow you to bypass that easily and on every round (at least with 1 attack).
The classic example being 'Lock 2/ Sorcerer 3 (yay, I have a better cantrip!) vs Sorcerer 5 (I have encounter ending spells like Fireball etc).
Ok there is a point here, but it isn't fireball. Fireball is not an encounter-ending spell IME. Fear is and Hypnotic Pattern can be in the right situation. But something like THL (new version) or cause fear upcast at 2nd level can do a ton in that regard too though.
Also this argument turns upside down when you consider your Paladin above. You claim multiclassing before 12 is always worse for a Paladin. But my Paladin 3/Sorcerer 5 has those encounter ending spells you talk about, cast as a bonus action to boot, while a Paladin 8 does not.
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