Read more closely. XGE page 126 looking for a specific item - you get to make a persuasion check after 1 week of searching. For +1 studded (a rare item) that check is made with a DC of 20 (very last paragraph, lesft side of the page). If you don't have a negative persuasion, it is possible you find it in 1 week, it is also possible it takes you 20 weeks of searching. RAW it will take an average (median) of 5 weeks to locate studded leather if you have average charisma and no proficiency in persuasion. With proficiency or high charisma it is less, but unless you have a +9 it will always average more than 1 week to find studded leather +1.You know, this whole 5 weeks thing has been bothering me, I wasn't quite sure where you are getting it from, but I didn't bother to look it up.
Just read through the DMG and Xanathars... and it looks like it takes a single week. So, maybe two or two and a half if you combine the selling and the buying into two seperate rolls. So, I have no idea where you got this 5 week number from it seems to be another homebrew rule of your table.
The bottom line is you need to spend more money that you were implying.And a Comfortable lifestyle involves rent and a lot more than just meals per day. That's why meals are listed seperately, because buying food (the thing you were accusing us of not doing) is not the only thing you do under a lifestyle expense.
Sure and you coul live in squalid conditions for 1sp a day but that is not really role playing very well IMO, especially when by your own admission you are rolling around in thousands of gold.Also, why be such a big spender? There is nothing wrong with modest which doubles the time you just listed if I wanted to go with lifestyle. Which I didn't. I was talking solely about meals.
Well, I lost my spellbook 3 sessions ago and it made total sense. Sure my DM could have had some miracle where I didn't lose it, just like he could fudge a roll when an enemy kills you outright, but doing that kind of thing kind of ruins the game.Yes, I understand how wizards work. Most of our DMs don't go around ruining primary features of our player characters.
The best thing to do is prepare a spare ahead of time and put it somewhere, if you have to prepare one after the fact you will lose spells that are not prepared, but it is not like your character is dead.Sure, they could destroy the wizard's spellbook, and therefore they should spend massive amounts of money to make multiple copies to hide in various bolt holes around the world... but we don't, because it isn't exactly fun to make them lose everything. Because, even if you get a new spellbook, it won't have all of your spells you didn't have prepared in it, because you have to copy those down, and you don't have the spell formula to copy.
Because I wear an inexpensive watch my wife bought me for our 10th anniversary, 15 years ago .... and that doesn't sound nearly as coolI also note that you didn't mention the Rollex![]()

In seriousness, I collect cars and guns, so I have quite a lot of both of those things and you hit on a passion of mine.
I think kicking the door in, which in truth is usually done when it is locked, but I don't really see a difference either way.And yet, you only call for a roll when the situation is in doubt. The players could obviously open the door, there is no doubt, so why force them to roll?
20/16 is a total AC of 18. AC 18 is the AC of Full Plate, a completely non-magical item. You claimed, to remind you, that with an ASI and a half-feat "By 12th level they have the heavy armor guy beat and he will never catch back up without magic" By level 12, the Monk without any magical items can at best have an AC of 19. A fighter with plate and shield is still at 20.
20/16 with BOD is 20. That was your point wasn't it? 20/16 with BOD is the same as a fighter with normal plate and a shield.
As you stated earlier BOD are the same as a 50gp non-magical shield.
So at 8th level the monk with BOD has matched the plate and shield fighter and at 12th he has beat him and the fighter will never catch up without magic. That non-magic shield no longer can "keep up" with BOD
Did I understand your position wrong?
No I am not. Either the BOD are better than the shield (and deserve more restrictions to using) or they aren'tAre you seeing the discrepancy?
And keep in mind in saying they are the same we are looking at AC only and completely ignoring the bonus you get to encumberance and stealth and a free hand that the bracers give that Monk.
Unless your whole argument is that the magic item is no better than a mundane item.And, generally, if you are going to compare a character with a magical item to one without, the character with the magical item should be better off.
RAW you roll to get cost and it will typically be more than the value, and that is after you spent money and time searching for it.Ideally they aren't. Things shouldn't cost more than they are worth. And something that can't be sold isn't given a value. Sure, I guess an insurance investor might give it a value, but concept is still "if I sell this
It is RAW, that is why there are tables. The DM choosing to give characters cool magic items to fit their build is a bit silly IMO. If you are going to do that, just give a sunblade and plate +3 to the first Goblins you encounter at 1st level.Which isn't RAW. Sure, you can, but you can also just choose to put things in. Randomly rolled magic items are a bit of a blight in my opinion.
Why are you complaining? Sounds a lot better than just handing you something - Oh I just happened to stumble on exactly what my player needs to be uber powerful.(We had a game once where we had saved a celestial realm, and the magic angel dwarves brought us to their forge to give us items. DM rolled. One player got an Oathbow, one player got a Vorpal Sword, one player got a Defender.... I got a shield of Expression. A common magical item that was worse than the magical shield I was already using.)
With no penalty to AC. It is a huge penalty to role playing, just like living modestly when you are walking around with tens of thousands of gold in your purse (unless you have some religious or other reason to live modestly)IT was your example that you needed AC while sleeping. Presumably you are worried about being attacked at night. Light Armor can be slept in with no penalty.
My pipe is a hell of a lot more fun than a magic shield, and that is what d&d is supposed to be about.If I had to be attuned to an item that was just a glorified prop I wouldn't attune to it.
It is worth the cost. It is probably worth it even if you have something that gives bonuses that you will lose out on. Honestly if I had to attune to it and I got 3 other items I could attune to, I would attune to 2 of them when I was in town and in the tavern etc and then maybe swap out in the rest right before I entered the dungeon or journeyed into the badlands.Attunement slots run out fast. I'm not saying I would never use any magical item that didn't have a defined use. Sure, if I had that pipe my character might use it too, sounds like a fun toy. But attunement? Nope, I would never attune to it. It simply isn't worth the cost.
Just playing a numbers or power game is really not my thing. That is what 3E was and I did not liek that edition very much.
You are the one who said you could do it every turn, not me.Well, sure, if I was a shield wearing character with three attuned items. Then again, I'd also be fairly high level... so, good bet that that enemy might also have some magical gear.
But again, I don't even see why I would need to drop the weapon in the first place. I just mentioned it because you seem to insist that you must always have a free hand during combat, but you have never once supported that. I've made some guesses, but then showed that those aren't things that come up. So, how about you tell me why I would attack an enemy and then drop my weapon? What is the situation where that free hand is that important?
As for an example - you want to throw a javelin, but you are holding a shield and a sword, if you sheath the sword you waste a turn and can't attack. So you drop it (free), draw your Javelin (interact), throw it (action). Now your sword is on the ground and the enemy can pick it up.
Alternatively you can sheath your sword (interact) and draw your javelin (action), but then you can't attack this turn.
There are fighting styles and feats that could change this, but without them that is where you are if both hands are full. If you did not have a shield, you just draw the javelin and attack with one hand while still holding the sword with the other.
That is one example.
Actually I play Rogues more than any other class and I always get expertise in athletics when I play a Rogue, even though I usually dump strength. I use Grapple or Shove quite often with a Rogue and the expertise makes me decent at 1st level, good at 5th level and really good at high level despite a low strength. FWIW my Rogues typically take the other expertise at 1st level in a charisma skill.You would be right about the game with the one DM, but the other is 90% roleplaying with quite limited combat.
And, Charisma is something that you need to invest it pretty heavily for it to be worth it. And since we usually have a bard, warlock or paladin, or a rogue with expertise the Cleric isn't usually called on as the face of the party to make the big rolls.
Then again, you seem like your game involves a lot of unneccesary die rolling, so you might be reacting to that. Funny how you never seem to need athletics though.
If we are using point buy I usually dump strength unless I am playing a Barbarian. Also, if I have a Paladin and I want to multiclass I will give them a 12 or 13 Strength to start. Because of that I rarely get athletics on non-Rogues unless we roll abilities and I happen to roll a good strength. I usually do have a good dexterity though and I do get acrobatics proficiency somewhat regularly on non-Rogues. Not all the time, but a fair amount.
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